Difference between revisions of "Featured roguelike"

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(→‎Featured Roguelike: The Temple of Torment: Jotaf not Jice, see my recent edit on this main article for explanation or just look at the dev's website ;))
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= Featured Roguelike: [http://www.thetempleoftorment.net/ The Temple of Torment]=
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= Featured Roguelike: [[Dungeons of Dredmor]] =
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[[The Temple of Torment]] is great example of a game, based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]], that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant. 
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http://www.thetempleoftorment.net/wp-content/uploads/2014/09/World-1-300x182.png
[[File:Dredmor.jpg|frameless|thumb|alt=Dungeons of Dredmor Screenshot]]
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A solid traditional roguelike with an extensive skill tree and humor.


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== Features ==
Collateral dungeons are based on hardcoded levels, like in [[Larn]]. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by [[ADOM]].
* Classic Roguelike gameplay with a point-and-click UI
 
* Complex crafting system
[[The Temple of Torment]] has multiple character classes, hunger and thirst (!) mechanics, optional permadeath, multiple levels of difficulty, and features both text and tile graphics. 
* Deploy cunning traps to defeat your foes
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Revision as of 04:24, 7 February 2024


Featured Roguelike: Dungeons of Dredmor

Dungeons of Dredmor Screenshot

A solid traditional roguelike with an extensive skill tree and humor.

Features

  • Classic Roguelike gameplay with a point-and-click UI
  • Complex crafting system
  • Deploy cunning traps to defeat your foes