Difference between revisions of "BOSS"
(→Related links: Add Internet Archive link to the now defunct tvilsom.org) |
PlunderBunny (talk | contribs) (Added information about the macBOSS 1.0 (beta) version in 1993, and BOSS version 3.0 released in 2024.) |
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{{game-stable| name = BOSS | {{game-stable| name = BOSS | ||
|developer = [[Robert Gulledge]], [[Jason Black]] | |developer = [[Robert Gulledge]], [[Jason Black]], | ||
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]] | |theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]] | ||
|influences = [[Moria]] | |influences = [[Moria]] | ||
Line 7: | Line 7: | ||
|updated = 12 Oct 2012 | |updated = 12 Oct 2012 | ||
|updver = 2.5 | |updver = 2.5 | ||
|updated = 16 Mar 2024 | |||
|updver = 3.0 | |||
|licensing = Moria License | |licensing = Moria License | ||
|language = [[Pascal]], [[Free Pascal]] | |language = [[Pascal]], [[Free Pascal]] | ||
|platforms = DEC VAX mainframes running VMS, [[Linux]], [[Windows] | |platforms = DEC VAX mainframes running VMS, [[Linux]], [[Windows], macOS Classic, and macOS X | ||
|interface = Monochrome ASCII | |interface = Monochrome ASCII | ||
|length = | |length = | ||
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* Weapons of kill scum, | * Weapons of kill scum, | ||
* Monsters giving negative [[experience]], | * Monsters giving negative [[experience]], | ||
* Varied and weird valuable types: nickels, arcade tokens, dimes, blank disks, postage stamps, loose change, bubble gum, old comic books, silicon chips, chic | * Varied and weird valuable types: nickels, arcade tokens, dimes, blank disks, postage stamps, loose change, bubble gum, old comic books, silicon chips, chic jewellery, digital watches, car stereos, illegal drugs, uncut diamonds, stock certificates, alien crystals ... | ||
== Versions and platforms == | == Versions and platforms == | ||
BOSS was forked from VMS Moria 5.0. Then development was continued up to version 2.5. In FAQ posted to rec.games.roguelike.moria it was promised a C port would be released soon but it never happened. For [[2010 ARRP]] [[Michal Bielinski]] took the sources and ported them to Linux and Windows. | BOSS was forked from VMS Moria 5.0. Then development was continued up to version 2.5. In FAQ posted to rec.games.roguelike.moria it was promised a C port would be released soon but it never happened. For [[2010 ARRP]] [[Michal Bielinski]] took the sources and ported them to Linux and Windows. | ||
BOSS was ported to macOS Classic as macBOSS 1.0 (beta) on 12/10/1993 by Mark Vesterbacka. | |||
A major re-write of BOSS by Richard Drysdall, version 3.0 was released for [[Windows]], [[Linux]], and macOS X on 16/3/2024. | |||
== Related links == | == Related links == | ||
* [https://80.style/hash/plunderbunny/boss/introduction Binaries for v3.0 on 80.Style] | |||
* [https://github.com/dungeons-of-moria/boss source code for v2.5 on Github.com] | * [https://github.com/dungeons-of-moria/boss source code for v2.5 on Github.com] | ||
* [http://beej.us/moria/files/morialike/boss/ source files on Beej's Moria code repository] | * [http://beej.us/moria/files/morialike/boss/ source files on Beej's Moria code repository] | ||
* [https://web.archive.org/web/20060206072217/http://tvilsom.org:80/roguelike/30.html tvilsom.org BOSS page] (Internet Archive) | * [https://web.archive.org/web/20060206072217/http://tvilsom.org:80/roguelike/30.html tvilsom.org BOSS page] (Internet Archive) |
Revision as of 08:21, 3 April 2024
{{game-stable| name = BOSS |developer = Robert Gulledge, Jason Black, |theme = Science Fiction |influences = Moria |released = Nov 1990 |relver = 1.0 |updated = 12 Oct 2012 |updver = 2.5 |updated = 16 Mar 2024 |updver = 3.0 |licensing = Moria License |language = Pascal, Free Pascal |platforms = DEC VAX mainframes running VMS, Linux, [[Windows], macOS Classic, and macOS X |interface = Monochrome ASCII |length = |site = https://web.archive.org/web/20130118205257/http://arcywidmo.republika.pl/boss/ (Internet Archive) }}
From BOSS FAQ: Like moria, the object is to become a powerful character who defeats the mega-monster at the end of the game. In BOSS, that monster is the Boss, a mean, rotten, disgusting and vile mafia figure who's out to control the world. To do this you must travel far in search of his hide-out deep under the sewers of New York City, battle terrible alien creatures, and survive against almost impossible odds along the way.
BOSS features three races: humans, Jarwangians, and Daysians. Jarwangians are good nice aliens. Daysians are mean bad ones. Available classer are: Wrestler, Scientist, Guru, Ninja, Soldier, Wanderer, Con-Artist, Thief. Game has rather forgiving time limit.
Unique or rare features
- Computer equipment slot,
- Potion mixing,
- Weapons of kill scum,
- Monsters giving negative experience,
- Varied and weird valuable types: nickels, arcade tokens, dimes, blank disks, postage stamps, loose change, bubble gum, old comic books, silicon chips, chic jewellery, digital watches, car stereos, illegal drugs, uncut diamonds, stock certificates, alien crystals ...
Versions and platforms
BOSS was forked from VMS Moria 5.0. Then development was continued up to version 2.5. In FAQ posted to rec.games.roguelike.moria it was promised a C port would be released soon but it never happened. For 2010 ARRP Michal Bielinski took the sources and ported them to Linux and Windows. BOSS was ported to macOS Classic as macBOSS 1.0 (beta) on 12/10/1993 by Mark Vesterbacka. A major re-write of BOSS by Richard Drysdall, version 3.0 was released for Windows, Linux, and macOS X on 16/3/2024.