Difference between revisions of "Cogmind"

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{{game-7drl
{{game-stable
|name = Cogmind
|name = Cogmind
|developer = [[Kyzrati]]
|developer = [http://www.gridsagegames.com Grid Sage Games] ([[Kyzrati]])
|theme = [[Sci-Fi]]
|theme = [[Sci-Fi]]
|influences = Battletech (very loosely)
|influences = [https://bg.battletech.com/ Battletech] (very loosely)
|released = [[7DRL Challenge 2012]]
|released = May 19, 2015
|updated = March 18th, 2012
|relver = Alpha 1
|licensing = [[Freeware]], [[Closed Source]]
|updated = August 6, 2024
|language = [[Cpp]]
|updver = Beta 14 "United Federation of Derelicts"
|licensing = [[Commercial]]
|language = [[Cpp|C++]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Keyboard]], [[Mouse]]
|interface = [[ASCII]], [[Tiles|Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = 2-3 hrs
|length = Short or long, depending on play style and chosen path
|site = http://cogmindrl.blogspot.com
|site = http://www.gridsagegames.com/cogmind/
}}
}}


You are a prototype for a form of highly intelligent artificial life capable of quickly interfacing with and learning from the surrounding environment to evolve over time. You are the Cogmind. Build and rebuild yourself as you destroy the Overmind's robot thralls to escape the subterranean city in this sci-fi dungeon romp.
A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salvaged from other robots.  


== Description ==
== Description ==


Cogmind is a 7DRL developed from the [[X@COM]] codebase for the 2012 challenge.
While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.


Blow robots to ASCII bits (literally) and use what's left to rebuild yourself. There's quite a bit of depth at both the strategic and tactical level as you decide how to evolve over time, what kind of parts to attach, and how to confront (or circumvent) the variety of enemies standing in your way.
Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.


Face off against Grunts, Watchers, Swarmers, Hunters, Programmers, and... (I'll save the last for a surprise), each with their own strengths, weaknesses, and behaviors. But it's not just dangerous enemies out there; this is a city, after all, and you'll also encounter Workers, Tunnelers, Builders, Recyclers, and Haulers going about their business.
Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.
 
While not fighting/sneaking, you can find/construct allies, hack machines, manipulate your enemies, and explore the story through terminals spread throughout the complex.
 
(If you're familiar with the [[Cogmind 7DRL|7DRL version]], significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)
 
'''Alpha Launch Trailer:''' https://youtu.be/fAuTK72ynTE


== Features ==
== Features ==


Notable:
=== Notable ===
* Particle engine for animated ASCII effects (weapons/explosions etc.)
* Dynamic character development without XP/grinding
* Animated interface with sound effects
* Animated ASCII particle effects (weapons, explosions, etc.)
* Partial mouse support (full keyboard support)
* Animated interface
* Most data loaded from text files
* Thousands of sound effects
* Nine different animated endings to uncover
* Fully destructible terrain
* Full mouse and keyboard support for all commands
* Drag-and-drop support for mouse
* ASCII art
 
=== General/Common ===
* Resource management
* Inventory and equipment system
* Item identification system (for a subset of powerful items)
* Fog of war
* Several damage types each with unique properties/effects
* Simple yet dynamic combat system
* No grinding/XP (character development is automatic through exploration)
* Multiple AI behaviors
* Numerous items, special abilities, and enemies
* Permadeath
* Autosave/load on exit/startup
* Large randomly generated maps
* Turn-based action
* Single player
* All units use the same ruleset as the player
* Score output to an external file, with detailed statistics
 
== History ==
 
An early prototype for the game was developed for [[7DRL Challenge 2012]], and is still playable as a free download available [http://cogmindrl.blogspot.com/p/files.html here]. The official game improves significantly on that prototype in every way, and then some.
 
== More Info ==


General:
* [http://www.gridsagegames.com/cogmind/ Website]
*Resource management
* [http://store.steampowered.com/app/722730/cogmind/ Steam]
*Inventory and equipment system
* [http://www.gridsagegames.com/cogmind/faq.html FAQ and Roadmap]
*Item identification system
* [http://www.gridsagegames.com/blog/ Devblog]
*Fog of war
* [http://www.gridsagegames.com/forums/ Forums]
*Several damage types each with unique properties/effects
* [http://www.gridsagegames.com/wiki/ Wiki]
*Simple yet dynamic combat system
* [http://www.indiedb.com/games/cogmind Indie DB]
*No XP (character development is automatic)
* [http://www.reddit.com/r/Cogmind/ Reddit]
*Multiple AI behaviors
* [https://twitter.com/GridSageGames Twitter]
*Enemies with special abilities
* [http://www.youtube.com/c/Gridsagegames YouTube]
*10 classes of enemies
* [https://discord.gg/wQHzAm7 Discord]
*40 special abilities
* [https://www.patreon.com/Kyzrati Patreon]
*400 items
*Permadeath
*Autosave/load on exit/startup
*Randomly generated maps
*Turn-based action
*Single player
*Message log
*Enemy units use the same ruleset as the player
*Score output to an external file


== Screenshots ==
== Screenshots ==


http://1.bp.blogspot.com/-KEgr-s4XgM4/T2U6vSblKrI/AAAAAAAAAHE/3FDyr5BQEzU/s1600/screenshot015.png
Combat and destruction in tiles mode:
 
http://i.imgur.com/mBiMVyi.gif
 
 
ASCII art and a fully-animated GUI:
 
http://www.gridsagegames.com/images/cogmind/OP_media_150111/cogmind_parts.gif
 


More images [http://cogmindrl.blogspot.com/p/screenshots.html here].
Hundreds of ASCII particle effects:


== Resources ==
http://www.gridsagegames.com/images/cogmind/OP_media_150111/cogmind_explosions_composite.gif


*[http://cogmindrl.blogspot.com/2012/03/you-are-cogmind.html 7DRL Completion Post]
[[Category:Futuristic roguelikes]] [[Category:Commercial games]]
*[http://cogmindrl.blogspot.com/p/files.html Download]
*[http://cogmindrl.blogspot.com/p/screenshots.html More Screenshots]
*[http://cogmindrl.blogspot.com/p/manual.html Online Manual]

Latest revision as of 02:08, 6 August 2024

Cogmind
Stable game
Developer Grid Sage Games (Kyzrati)
Theme Sci-Fi
Influences Battletech (very loosely)
Released May 19, 2015 (Alpha 1)
Updated August 6, 2024 (Beta 14 "United Federation of Derelicts")
Licensing Commercial
P. Language C++
Platforms Windows
Interface ASCII, Graphical tiles, Keyboard, Mouse
Game Length Short or long, depending on play style and chosen path
Official site of Cogmind


A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salvaged from other robots.

Description

While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.

Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.

Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.

While not fighting/sneaking, you can find/construct allies, hack machines, manipulate your enemies, and explore the story through terminals spread throughout the complex.

(If you're familiar with the 7DRL version, significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)

Alpha Launch Trailer: https://youtu.be/fAuTK72ynTE

Features

Notable

  • Dynamic character development without XP/grinding
  • Animated ASCII particle effects (weapons, explosions, etc.)
  • Animated interface
  • Thousands of sound effects
  • Nine different animated endings to uncover
  • Fully destructible terrain
  • Full mouse and keyboard support for all commands
  • Drag-and-drop support for mouse
  • ASCII art

General/Common

  • Resource management
  • Inventory and equipment system
  • Item identification system (for a subset of powerful items)
  • Fog of war
  • Several damage types each with unique properties/effects
  • Simple yet dynamic combat system
  • No grinding/XP (character development is automatic through exploration)
  • Multiple AI behaviors
  • Numerous items, special abilities, and enemies
  • Permadeath
  • Autosave/load on exit/startup
  • Large randomly generated maps
  • Turn-based action
  • Single player
  • All units use the same ruleset as the player
  • Score output to an external file, with detailed statistics

History

An early prototype for the game was developed for 7DRL Challenge 2012, and is still playable as a free download available here. The official game improves significantly on that prototype in every way, and then some.

More Info

Screenshots

Combat and destruction in tiles mode:

mBiMVyi.gif


ASCII art and a fully-animated GUI:

cogmind_parts.gif


Hundreds of ASCII particle effects:

cogmind_explosions_composite.gif