Difference between revisions of "Sulphur Memories: Alchemist"
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{{game- | {{game-beta | ||
|name = Alchemist | |name = Sulphur Memories: Alchemist | ||
|developer = [[User:Spellweaver|Spellweaver]] | |developer = [[User:Spellweaver|Spellweaver]] | ||
|theme = [[Fantasy]], [[List of roguelikes by theme#Crafting|Crafting]] | |theme = [[Fantasy]], [[List of roguelikes by theme#Crafting|Crafting]] | ||
|influences = [[Brogue]], Prey 2017, Faustian legend | |influences = [[Brogue]], Prey 2017, Faustian legend | ||
|released = 10.11.2020 | |released = 10.11.2020 | ||
|updated = | |updated = 09.08.2024 (v0.3.1) | ||
|licensing = [[Closed source]] | |licensing = [[Closed source]] | ||
|language = [[Lua]] (LÖVE2D) | |language = [[Lua]] (LÖVE2D) | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]] | |interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]] | ||
|length = about | |length = about 12 hours | ||
|site = https://spellsweaver.itch.io/alchemist | |||
}} | }} | ||
Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might. | Sulphur Memories: Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might. | ||
== Current features == | == Current features == | ||
* Detailed 64x64 tiles, soft lighting and special effects. | * Detailed 64x64 tiles, soft lighting and special effects. Additional eye candy in form of Purkinje shift and water shaders. | ||
* Dynamic weather: rains, snow, fog, wind, storms, with different visuals and gameplay effects. | |||
* Sounds and music (composed specially for the project). Positional sounds. | |||
* Fully fledged dialogue system. A lot of dialogue from main character and npcs. | |||
* Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools. | * Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools. | ||
* A journal cataloguing your quests, known components, creatures and recipes. | |||
* Almost every item in game is a potential source of valuable components. There is no such thing as useless loot. | * Almost every item in game is a potential source of valuable components. There is no such thing as useless loot. | ||
* Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them. | * Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them. | ||
* | * Flavour text for everything: item descriptions, crafting recipes, objects on the map. An enormous library of texts to read for lore enthusiasts. | ||
* Infinite number of locations to mark on your map and subsequently travel to, with procedurally generated descriptions and accompanying dialogue. | |||
* Custom AI for every creature type. | * Custom AI for every creature type. | ||
* Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option. | * Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option. | ||
* Non-combat challenges as well as combat ones. | |||
* Obtain knowledge by finding and reading books. Use that knowledge to unlock new recipes and expand your arsenal. | |||
== Links == | |||
* [https://spellsweaver.itch.io/alchemist Game page on itch.io] | |||
* [https://store.steampowered.com/app/2435240/Sulphur_Memories_Alchemist/ Game page on Steam] | |||
* [https://www.youtube.com/playlist?list=PLt5xr_eIK8Us_TOMUXeGZJblUOxyFCP1U Devlogs playlist] | |||
== Screenshots == | |||
https://i.imgur.com/eKCguwv.png | |||
https://i.imgur.com/vf4ZQKc.png | |||
https://i.imgur.com/WbPg6cC.png | |||
[[Category:Open ended roguelikes]] |
Revision as of 15:29, 9 August 2024
Sulphur Memories: Alchemist | |
---|---|
Beta Project | |
Developer | Spellweaver |
Theme | Fantasy, Crafting |
Influences | Brogue, Prey 2017, Faustian legend |
Released | 10.11.2020 |
Updated | 09.08.2024 (v0.3.1) |
Licensing | Closed source |
P. Language | Lua (LÖVE2D) |
Platforms | Windows |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | about 12 hours |
Official site of Sulphur Memories: Alchemist |
Sulphur Memories: Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.
Current features
- Detailed 64x64 tiles, soft lighting and special effects. Additional eye candy in form of Purkinje shift and water shaders.
- Dynamic weather: rains, snow, fog, wind, storms, with different visuals and gameplay effects.
- Sounds and music (composed specially for the project). Positional sounds.
- Fully fledged dialogue system. A lot of dialogue from main character and npcs.
- Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
- A journal cataloguing your quests, known components, creatures and recipes.
- Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
- Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
- Flavour text for everything: item descriptions, crafting recipes, objects on the map. An enormous library of texts to read for lore enthusiasts.
- Infinite number of locations to mark on your map and subsequently travel to, with procedurally generated descriptions and accompanying dialogue.
- Custom AI for every creature type.
- Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
- Non-combat challenges as well as combat ones.
- Obtain knowledge by finding and reading books. Use that knowledge to unlock new recipes and expand your arsenal.
Links
Screenshots