Difference between revisions of "Shadow of the Wyrm"
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|released = August 31, 2015 | |released = August 31, 2015 | ||
|relver = v0.3.9 | |relver = v0.3.9 | ||
|updated = | |updated = August 25, 2024 | ||
|updver = v1. | |updver = v1.7.2 | ||
|licensing = [[MIT]] | |licensing = [[MIT]] | ||
|language = [[Cpp|C++]], [[Lua]] | |language = [[Cpp|C++]], [[Lua]] |
Latest revision as of 15:43, 25 August 2024
Shadow of the Wyrm | |
---|---|
Stable game | |
Developer | Julian Day (jcd748) |
Theme | Fantasy |
Influences | ADOM, Omega |
Released | August 31, 2015 (v0.3.9) |
Updated | August 25, 2024 (v1.7.2) |
Licensing | MIT |
P. Language | C++, Lua |
Platforms | Windows, Linux, Unix |
Interface | Curses, Keyboard |
Game Length | Long |
Official site of Shadow of the Wyrm |
Shadow of the Wyrm is a single-player, traditional roguelike. You play a shipwrecked adventurer, washed up on the shore of an island far from home. Recently monsters have returned to the world, and there are whispers about something ancient waking in the far north-west, a being of ruinous intelligence, a creature of fire and flame. A cold wind blows; there is chaos in the air.
Shadow of the Wyrm is an open-world fantasy roguelike in the style of ADOM and Omega. It was formerly known as Savage Lands.
Features
- Large world with random and set areas
- Start at the edge of the world, or in the centre of the empire
- Quests from the starting island to the ends of the world
- A wide variety of races, classes, and optional conducts to suit various playstyles
- Nine deities, each with their own likes and dislikes
- A huge number of monsters, artifacts, items, and spells
- 1-bit sprites with a variety of colour palettes
- Full lower ASCII with over a dozen beautiful colours!
- Both SDL and curses are supported