Difference between revisions of "Steam Sky"
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|released = Jul 24, 2016 | |released = Jul 24, 2016 | ||
|relver = 0.1 | |relver = 0.1 | ||
|updated = | |updated = Oct 27, 2024 | ||
|updver = | |updver = 10.0.4 | ||
|licensing = [[Licensing#Open_source|Open Source]] | |licensing = [[Licensing#Open_source|Open Source]] | ||
|language = [[Ada]] | |language = [[Nim]], [[Ada]] | ||
|platforms = [[Linux]], [[Windows]] | |platforms = [[Linux]], [[Windows]] | ||
|interface = [[Unicode]], [[Keyboard]], [[Mouse]] | |interface = [[Unicode]], [[Keyboard]], [[Mouse]] |
Latest revision as of 04:24, 27 October 2024
Steam Sky | |
---|---|
Stable game | |
Developer | Thindil |
Theme | Steampunk |
Influences | Dwarf Fortress, Elite, CataclysmDDA |
Released | Jul 24, 2016 (0.1) |
Updated | Oct 27, 2024 (10.0.4) |
Licensing | Open Source |
P. Language | Nim, Ada |
Platforms | Linux, Windows |
Interface | Unicode, Keyboard, Mouse |
Game Length | Open ended |
Official site of Steam Sky |
Your role in this game is to command a flying ship and its crew, traveling between floating bases, fighting with enemies, trading goods, etc. The game is more strategy based than tactical (you mostly give commands to the crew and observe the results). There is no end goal for the game, and you can play as long as your character does not die. The game is under development, but is generally playable.
Features
- Buy low, sell high: find best trade routes between sky bases.
Each base type sell other items. Some bases even only buy items. Prices of items in bases depends on bases types. For example, it is a good idea to buy food in agricultural bases and sell it to industrial bases.
- Do randomly generated missions to gain money and reputation at sky bases.
Patrol selected map areas, explore new areas, deliver items to bases, etc. Some missions may require some free cargo space, others may depend on installed ship modules.
- Manage your ship's crew: give them orders, hire new ones, or dismiss old members.
Your crew and your character must eat and drink. Wounded, hungry or tired crew members works slower. As crew members spend some time on the given order he or she will gain experience in selected skill which allow works faster or more precise.
- Manage your ship: upgrade installed modules, install new ones, or repair damaged ones.
Progress in the game depends on installed ship modules. With stronger modules, you have a bigger chance to meet stronger enemies. You must balance your progress between gaining experience by crew members and installing new, better ship modules. Or some day, you meet too strong enemy for you.
- Craft items: craft supplies from tools to repair materials to food.
At start your character know only a few basic crafting recipes. New recipes may be bought from bases or discovered by deconstructing items. A better manufacturer can craft more items from this same amount of materials.
- Fight with enemy ships in tactical combat.
Give orders to your crew at the beginning of each combat round and watch the result when turn passed. Change your ship speed, position of your ship in combat or give your gunners orders to attack a selected part of enemy ship. Take down enemies armor to board they ships for melee combat for better loot. If the enemy is too strong for you, you can try to escape from combat too.
- Your game, your way: change the game to your own style.
Almost everything in the game can be changed, added or removed via data files, which are plain XML files. Add new "races" (factions), change existing ships (their statistics, crew or cargo) or remove "professions" (careers). Items and crafting recipes can be changed too. Even interface can be tweaked to your needs.