Difference between revisions of "Sulphur Memories: Alchemist"

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{{game-alpha
{{game-beta
|name = Alchemist
|name = Sulphur Memories: Alchemist
|developer = [[User:Spellweaver|Spellweaver]]
|developer = [[User:Spellweaver|Spellweaver]]
|theme = [[Fantasy]], [[List of roguelikes by theme#Crafting|Crafting]]
|theme = [[Fantasy]], [[List of roguelikes by theme#Crafting|Crafting]]
|influences = [[Brogue]], Prey 2017, Faustian legend
|influences = [[Brogue]], Prey 2017, Faustian legend
|released = 10.11.2020
|released = 10.11.2020
|updated = 03.01.2022 (v0.0.3b)
|updated = 10.11.2024 (v0.3.2)
|licensing = [[Closed source]]
|licensing = [[Closed source]]
|language = [[Lua]] (LÖVE2D)
|language = [[Lua]] (LÖVE2D)
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|interface = [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = several hours  
|length = about 12 hours
|site = https://spellsweaver.itch.io/alchemist
|site = https://spellsweaver.itch.io/alchemist
}}
}}


Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.
Sulphur Memories: Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.


== Current features ==
== Current features ==


* Detailed 64x64 tiles, soft lighting and special effects.
* Detailed 64x64 tiles, soft lighting and special effects. Additional eye candy in form of Purkinje shift and water shaders.
* Dynamic weather: rains, snow, fog, wind, storms, with different visuals and gameplay effects.
* Sounds and music (composed specially for the project). Positional sounds.
* Sounds and music (composed specially for the project). Positional sounds.
* Fully fledged dialogue system. A lot of dialogue from main character and npcs.
* Fully fledged dialogue system. A lot of dialogue from main character and npcs.
* Quest journal.
* Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
* Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
* A journal cataloguing your quests, known components, creatures and recipes.
* Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
* Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
* Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
* Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
* Flavor text for everything: item descriptions, crafting recipes, objects on the map.
* Flavour text for everything: item descriptions, crafting recipes, objects on the map. An enormous library of texts to read for lore enthusiasts.
* Infinite number of locations to mark on your map and subsequently travel to, with procedurally generated descriptions and accompanying dialogue.
* Infinite number of locations to mark on your map and subsequently travel to, with procedurally generated descriptions and accompanying dialogue.
* Custom AI for every creature type.
* Custom AI for every creature type.
* Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
* Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
* Non-combat challenges as well as combat ones.
* Obtain knowledge by finding and reading books. Use that knowledge to unlock new recipes and expand your arsenal.


== Links ==
== Links ==


* [https://spellsweaver.itch.io/alchemist Game page on itch.io]
* [https://spellsweaver.itch.io/alchemist Game page on itch.io]
* [https://store.steampowered.com/app/2435240/Sulphur_Memories_Alchemist/ Game page on Steam]
* [https://www.youtube.com/playlist?list=PLt5xr_eIK8Us_TOMUXeGZJblUOxyFCP1U Devlogs playlist]
* [https://www.youtube.com/playlist?list=PLt5xr_eIK8Us_TOMUXeGZJblUOxyFCP1U Devlogs playlist]


== Screenshots ==
== Screenshots ==
https://i.imgur.com/Y0FZNSI.png
https://i.imgur.com/eKCguwv.png
https://i.imgur.com/Ahxbw7m.png
https://i.imgur.com/vf4ZQKc.png
https://i.imgur.com/SYx9zWc.png
https://i.imgur.com/WbPg6cC.png
 
[[Category:Open ended roguelikes]]

Latest revision as of 06:53, 10 November 2024

Sulphur Memories: Alchemist
Beta Project
Developer Spellweaver
Theme Fantasy, Crafting
Influences Brogue, Prey 2017, Faustian legend
Released 10.11.2020
Updated 10.11.2024 (v0.3.2)
Licensing Closed source
P. Language Lua (LÖVE2D)
Platforms Windows
Interface Graphical tiles, Keyboard, Mouse
Game Length about 12 hours
Official site of Sulphur Memories: Alchemist


Sulphur Memories: Alchemist is a low-fantasy roguelike built around the idea of strategically using consumables and crafted tools rather than your character's physical or supernatural might.

Current features

  • Detailed 64x64 tiles, soft lighting and special effects. Additional eye candy in form of Purkinje shift and water shaders.
  • Dynamic weather: rains, snow, fog, wind, storms, with different visuals and gameplay effects.
  • Sounds and music (composed specially for the project). Positional sounds.
  • Fully fledged dialogue system. A lot of dialogue from main character and npcs.
  • Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch, "something boreal" is spearmint oil or glacial water. Those components are then used to create potions and tools.
  • A journal cataloguing your quests, known components, creatures and recipes.
  • Almost every item in game is a potential source of valuable components. There is no such thing as useless loot.
  • Highly interactive environment. A lot of objects in game can be interacted with in many ways, with either bare hands or certain potions: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
  • Flavour text for everything: item descriptions, crafting recipes, objects on the map. An enormous library of texts to read for lore enthusiasts.
  • Infinite number of locations to mark on your map and subsequently travel to, with procedurally generated descriptions and accompanying dialogue.
  • Custom AI for every creature type.
  • Combat designed around using your consumables and tools for every fight. Mindlessly punching your enemies is not a valid option.
  • Non-combat challenges as well as combat ones.
  • Obtain knowledge by finding and reading books. Use that knowledge to unlock new recipes and expand your arsenal.

Links

Screenshots

eKCguwv.png vf4ZQKc.png WbPg6cC.png