Difference between revisions of "Shamogu"
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|released = 2025 Jul 22 | |released = 2025 Jul 22 | ||
|relver = 1.0.0-beta.1 | |relver = 1.0.0-beta.1 | ||
|updated = 2025 | |updated = 2025 Sep 18 | ||
|updver = 1.0.0 | |updver = 1.0.0 | ||
|language = [[Go]] | |language = [[Go]] | ||
|platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]], [[Browser]] | |platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]], [[Browser]] | ||
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}} | }} | ||
'''Shamanic Mountain Guardian''' (Shamogu) is a coffee-break roguelike game with a focus on tactical | '''Shamanic Mountain Guardian''' (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role. | ||
''All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”'' | ''All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”'' | ||
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* Short runs (around half an hour). | * Short runs (around half an hour). | ||
* 9 levels deep dungeon, 3 distinct map generators, | * 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles. | ||
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls | * Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay! | ||
* Find '''totems''' to chose and upgrade spirits with both passive and active abilities. | * Find '''totems''' to chose and upgrade spirits with both passive and active abilities. | ||
* Comestibles all have more than a single effect! | * Comestibles all have more than a single effect! | ||
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* Varied '''attack patterns''' depending on chosen primary spirit. | * Varied '''attack patterns''' depending on chosen primary spirit. | ||
* Many monsters with ranged attack patterns. | * Many monsters with ranged attack patterns. | ||
* Visibility and noise stealth mechanics. Monster '''footsteps''' can be | * Visibility and noise stealth mechanics. Monster '''footsteps''' can be heard. | ||
* Flammable dense foliage. | * Flammable dense foliage. | ||
* Limited healing through comestibles and magic portals. | * Limited healing through comestibles and magic portals. | ||
* Ergonomic targeting based on the player's '''current direction'''. | |||
==Influences== | ==Influences== | ||
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The game takes some inspiration from previous games by the same author Boohu and Harmonist for some stealth elements and effects, but it is otherwise different from both. | The game takes some inspiration from previous games by the same author Boohu and Harmonist for some stealth elements and effects, but it is otherwise different from both. | ||
[[Category:Open source | [[Category:Open source]] [[Category:Coffeebreak roguelikes]] |
Latest revision as of 17:08, 18 September 2025
Shamogu | |
---|---|
Stable game | |
Developer | anaseto |
Theme | Fantasy |
Influences | Boohu, Harmonist |
Released | 2025 Jul 22 (1.0.0-beta.1) |
Updated | 2025 Sep 18 (1.0.0) |
Licensing | ISC |
P. Language | Go |
Platforms | Linux, BSD, Windows, Mac, Browser |
Interface | ASCII, Graphical tiles |
Game Length | ~ half an hour |
Official site of Shamogu |
Shamanic Mountain Guardian (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.
All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”
Features
- Short runs (around half an hour).
- 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.
- Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!
- Find totems to chose and upgrade spirits with both passive and active abilities.
- Comestibles all have more than a single effect!
- Fun interactions between the various status effects.
- Varied attack patterns depending on chosen primary spirit.
- Many monsters with ranged attack patterns.
- Visibility and noise stealth mechanics. Monster footsteps can be heard.
- Flammable dense foliage.
- Limited healing through comestibles and magic portals.
- Ergonomic targeting based on the player's current direction.
Influences
The game takes some inspiration from previous games by the same author Boohu and Harmonist for some stealth elements and effects, but it is otherwise different from both.