Difference between revisions of "Xenocide"
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The author of Xenocide also has his own [http://www.alamak0ta.republika.pl/ homepage], where one can find his other, minor projects. | The author of Xenocide also has his own [http://www.alamak0ta.republika.pl/ homepage], where one can find his other, minor projects. | ||
[[Category:Beta projects]] |
Revision as of 10:15, 22 May 2005
Xenocide is a roguelike created by Jakub Debski and set in a sci-fi/horror world, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.
It is currently in the beta stages of development, and is very much alive.
Xenocide has, amongst its various features:
- A simple character creation system (for now)
- Permadeath
- Persistent levels
- Combat that relies heavily on the use of tactics, guns and devices
- An assortment of various pills (like potions in other games) and tools
- Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
- The ability for the player to build his own army of robots from spare parts
- The ability to splice the player's DNA with enemy DNA
- A single boss monster at the end of one of the areas
Xenocide is planned to have, sometime in the future:
- More items, weapons, armours and monsters
- Boss monsters at the end of most game areas
- Some multiple tile monsters
- An actual ending whereby the player can beat the game
- Energy weapons and flamethrowers
Xenocide has a web page(which is temporarily blank, but from where you can still download the game).
The author of Xenocide also has his own homepage, where one can find his other, minor projects.