Difference between revisions of "Dungeon Monkey"
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{{game-7drl| name = Dungeon Monkey | |||
|developer = [[Joseph Hewitt]] | |||
|theme = | |||
|influences = | |||
|released = 2003 | |||
|updated = | |||
|licensing = | |||
|language = | |||
|platforms = | |||
|interface = | |||
|length = | |||
|site = | |||
}} | |||
'''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in [[2003]]. | |||
== Description == | == Description == | ||
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=== Related links === | === Related links === | ||
* [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website] | * [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website] | ||
Revision as of 22:44, 18 September 2006
Dungeon Monkey | |
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7DRL | |
Developer | Joseph Hewitt |
Theme | |
Influences | |
Released | 2003 |
Updated | |
Licensing | |
P. Language | |
Platforms | |
Interface | |
Game Length | |
[ Official site of Dungeon Monkey] |
Dungeon Monkey was created by Joseph Hewitt in a week, in 2003.
Description
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.
Versions and platforms
First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included.