Difference between revisions of "Ascii Dreams"
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Ascii Dreams is | Ascii Dreams is a development blog for [[UnAngband]] written by [[Andrew Doull]]. | ||
The weblog was created in January 2007 and since April 2009 it has over 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. | |||
An article from Ascii Dreams was featured on [http://slashdot.org Slashdot] on 21st November, 2007 and received approximately 16,000 unique visitors to the blog over a two day period. | An article from Ascii Dreams was featured on [http://slashdot.org Slashdot] on 21st November, 2007 and received approximately 16,000 unique visitors to the blog over a two day period. | ||
Another article was featured on [http://www.gamasutra.com/ Gamasutra] on 27th July, 2009. | |||
Among article series published on Ascii Dreams are: The Quest for Quests, Designing a Magic System, Proceduralism, The Death of The Level Designer and several more. | |||
It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are: | |||
* 2009: [[DoomRL]] | |||
* 2008: [[Dungeon Crawl Stone Soup]] | |||
* 2007: [[Dwarf Fortress]] | |||
== Links == | == Links == | ||
* [http://roguelikedeveloper.blogspot.com/ Ascii Dreams - Unangband Development Blog] | * [http://roguelikedeveloper.blogspot.com/ Ascii Dreams - Unangband Development Blog] | ||
* [http://roguelikedeveloper.blogspot.com/2009/04/500th-post.html 500th post and overview of past activity] | |||
* [http://games.slashdot.org/article.pl?sid=07/11/21/1858240 Slashdot article - "Why Do Games Still Have Levels?"] | * [http://games.slashdot.org/article.pl?sid=07/11/21/1858240 Slashdot article - "Why Do Games Still Have Levels?"] | ||
* [http://www.gamasutra.com/php-bin/news_index.php?story=24468 Gamasutra article - "Analysis: The Game Design Lessons Of Permadeath"] | |||
[[Category:Articles]] |
Latest revision as of 18:14, 1 December 2010
Ascii Dreams is a development blog for UnAngband written by Andrew Doull.
The weblog was created in January 2007 and since April 2009 it has over 500 posts. It includes articles that may be of interest to the wider roguelike development community.
An article from Ascii Dreams was featured on Slashdot on 21st November, 2007 and received approximately 16,000 unique visitors to the blog over a two day period.
Another article was featured on Gamasutra on 27th July, 2009.
Among article series published on Ascii Dreams are: The Quest for Quests, Designing a Magic System, Proceduralism, The Death of The Level Designer and several more.
It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
- 2009: DoomRL
- 2008: Dungeon Crawl Stone Soup
- 2007: Dwarf Fortress