Difference between revisions of "Lords of DarkHall"
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{{game- | {{game-defunct|name = Lords of DarkHall | ||
|developer = [[Brigand]] | |developer = [[Brigand]] | ||
|influences = [[NetHack]] | |influences = [[NetHack]] | ||
|theme = Fantasy | |theme = [[List of roguelikes by theme#Fantasy|Fantasy]] | ||
|released = | |released = 2007 Sep 18 | ||
|updated = | |relver = ? | ||
|updated = 2009 Oct 1 | |||
|updver = 1.3.31 | |||
|language = [[Visual Basic]] 6 | |language = [[Visual Basic]] 6 | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|licensing = Freeware | |licensing = Freeware | ||
|interface = [[Graphical tiles]] | |interface = [[Graphical tiles]] | ||
|site = | |site = removed | ||
|length = Unknown | |length = Unknown | ||
}} | }} | ||
Lords of DarkHall is a hack and slash type roguelike set in the | |||
Note: The game is no longer in development, and I have since removed the website. | |||
Lords of DarkHall is a hack and slash type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic hack and slash fantasy quest. DarkHall differentiates its self with some lesser used features in a roguelike, such as a skill tree, free form classes, and nary an elf or dwarf in sight. In addition, special, non randomized levels appear in the game. | |||
Considered essentially finished, LoD provided the author with valuable experience for his next roguelike project, [[Solstice]]. | |||
Darkhall is distributed free of charge, with only the stipulation that the game .EXE remains unedited (users are free to alter the configurable monster and item definitions.) | Darkhall is distributed free of charge, with only the stipulation that the game .EXE remains unedited (users are free to alter the configurable monster and item definitions.) | ||
== Links == | |||
The archived copy of the game - http://web.archive.org/web/20170402040953/http://lordsofdarkhall.weebly.com/uploads/1/7/1/9/171935/lords_of_darkhall_v1_3_31.zip |
Latest revision as of 16:00, 31 July 2020
Lords of DarkHall | |
---|---|
Defunct Game | |
Developer | Brigand |
Theme | Fantasy |
Influences | NetHack |
Released | 2007 Sep 18 (?) |
Updated | 2009 Oct 1 (1.3.31) |
Licensing | Freeware |
P. Language | Visual Basic 6 |
Platforms | Windows |
Interface | Graphical tiles |
Game Length | Unknown |
[removed Official site of Lords of DarkHall] |
Note: The game is no longer in development, and I have since removed the website.
Lords of DarkHall is a hack and slash type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic hack and slash fantasy quest. DarkHall differentiates its self with some lesser used features in a roguelike, such as a skill tree, free form classes, and nary an elf or dwarf in sight. In addition, special, non randomized levels appear in the game.
Considered essentially finished, LoD provided the author with valuable experience for his next roguelike project, Solstice.
Darkhall is distributed free of charge, with only the stipulation that the game .EXE remains unedited (users are free to alter the configurable monster and item definitions.)
Links
The archived copy of the game - http://web.archive.org/web/20170402040953/http://lordsofdarkhall.weebly.com/uploads/1/7/1/9/171935/lords_of_darkhall_v1_3_31.zip