Difference between revisions of "Roguelike Library For Java"
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(Maybe this should be in a category for 'beta' that isn't 'game'.) |
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|developer = datta_sid | |developer = datta_sid | ||
|influences = Roguelikes | |influences = Roguelikes | ||
|released = | |theme = SciFi/Fantasy/Anything you can imagine | ||
|language = | |released = 2007 Dec 15 | ||
|updated = | |||
|language = [[Java]] | |||
|platforms = All | |platforms = All | ||
|licensing = Open Source | |licensing = [[Open Source]] | ||
|features = Roguelike Library | |features = Roguelike Library | ||
|interface = [[ASCII]], [[Tiles]], Keyboard, Mouse | |interface = [[ASCII]], [[Tiles]], [[Keyboard]], [[Mouse]] | ||
|site = http://rlforj.sourceforge.net | |site = http://rlforj.sourceforge.net | ||
|length = | |||
}} | }} | ||
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* Field of View | * Field of View | ||
** Precise Permissive | ** [[Precise Permissive Field of View]] | ||
** | ** [[Shadow casting]]. | ||
* Cone Field of Vision | * Cone Field of Vision | ||
** Precise Permissive | ** Precise Permissive Field of View | ||
** | ** Shadow casting. | ||
* Line of Sight | * Line of Sight | ||
** Bresenham | ** [[Breshenham's Line Algorithm | Bresenham]] | ||
** Symmetric Bresenham | ** Symmetric Bresenham | ||
** Opportunistic Bresenham | ** Opportunistic Bresenham | ||
** Precise Permissive | ** Precise Permissive Field of View | ||
** | ** Shadow casting. | ||
* Projection | * Projection | ||
** Bresenham | ** Bresenham | ||
** Symmetric Bresenham | ** Symmetric Bresenham | ||
** Opportunistic Bresenham | ** Opportunistic Bresenham | ||
** Precise Permissive | ** Precise Permissive Field of View | ||
** | ** Shadow casting | ||
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|- | |- | ||
! Precise Permissive | ! Precise Permissive Field of View | ||
! | ! Shadow Casting | ||
|- | |- | ||
| | | | ||
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. | . | ||
</pre> | </pre> | ||
|+ | |||
| | |||
'''''Field of Vision in a cone''''' | |||
|- | |- | ||
| | |||
<pre> | <pre> | ||
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</pre> | </pre> | ||
|+ | |||
| | | | ||
'''''Line of Sight/Projectile path''''' | |||
|- | |- | ||
! Precise Permissive | ! Shadow Casting | ||
! | ! Precise Permissive Field of View | ||
! Bresenham | |||
|- | |- | ||
| | |||
<pre> | <pre> | ||
.#..............#...# | .#..............#...# | ||
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.....*............... | .....*............... | ||
..................... | ..................... | ||
</pre> | |||
| | |||
<pre> | |||
...... | |||
.@.... | |||
.#\... | |||
..|... | |||
..*... | |||
...... | |||
</pre> | </pre> | ||
|} | |} | ||
[[category:FOV]][[category:Library]] |
Latest revision as of 20:54, 23 March 2009
Roguelike Library for Java | |
---|---|
Beta Project | |
Developer | datta_sid |
Theme | SciFi/Fantasy/Anything you can imagine |
Influences | Roguelikes |
Released | 2007 Dec 15 |
Updated | |
Licensing | Open Source |
P. Language | Java |
Platforms | All |
Interface | ASCII, Tiles, Keyboard, Mouse |
Game Length | |
Official site of Roguelike Library for Java |
This is a modular easy to use Java library for developing Roguelike Games.
Introduction
The purpose of this library will be to provide functions like Line of Sight, Field of View, Pathfinding, Dungeon generation, etc that you will need for writing your Roguelike, but the code that is either hard to find or hard to separate out from existing projects.
Features
Currently this library provides the following :
- Field of View
- Cone Field of Vision
- Precise Permissive Field of View
- Shadow casting.
- Line of Sight
- Bresenham
- Symmetric Bresenham
- Opportunistic Bresenham
- Precise Permissive Field of View
- Shadow casting.
- Projection
- Bresenham
- Symmetric Bresenham
- Opportunistic Bresenham
- Precise Permissive Field of View
- Shadow casting
Examples
Some examples of this library in action :
Precise Permissive Field of View | Shadow Casting | |
---|---|---|
...... .. ....... .. ......... .. ......... .. . ......... ... .......... .. ..#... .#.....#.... .......#.......... ..............#.... #........@......... ...........# .....#....... ..# #......... ...........# .............. ............... ......#..#..... .#......... ......... |
. . ....... ............. .............. . ... .......... ..# ............# .... ............. ..#... .#.....#.... .......#........... ..............#.... #........@.......... ...........#....... .....#....... ..... ..# #.......... ... ...........#.# . ............... ................ ......#..#..... ..#.........# ......... . |
|
Field of Vision in a cone | ||
@ .... .... ...... ...#.... ... ... .... . ..... ... .. |
||
Line of Sight/Projectile path | ||
Shadow Casting | Precise Permissive Field of View | Bresenham |
.#..............#...# ..........#.......... ..........@.#....#... ........./.....#..... .........|........... #.....#.#|........... ..#...../......#..... .##..............#..# ............#........ .......#......##..... .....*............... ..................... |
.#..............#...# ..........#.......... ..........@.#....#... ........./.....#..... .........|........... #.....#.#|........... ..#...../......#..... .##..../.........#..# .......|....#........ ....../#......##..... .....*............... ..................... |
...... .@.... .#\... ..|... ..*... ...... |