Difference between revisions of "Talk:FOV using recursive shadowcasting - improved"
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[[User:Perdura|Perdura]] 18:35, 6 May 2008 (CEST) | [[User:Perdura|Perdura]] 18:35, 6 May 2008 (CEST) | ||
Elegant? | |||
It's weird how this is supposed to be rewriting the code to be elegant and yet it has tons of duplicated code for the 8 quadrants. | |||
[[User:Graspee|Graspee]] 2 aug 2013 |
Latest revision as of 02:57, 2 August 2013
Implementation Details?
I have a query about the format of this article. I've just implemented this algorithm in my own RL (albeit using Delphi, not FreePascal, though syntacticaly they're pretty much identical) and I'd like to add a section with some additional notes on implementation and the gotchas (minor though) I'd encountered, but I'm not sure of the formatting I should use. Anyone got any thoughts?
Perdura 18:35, 6 May 2008 (CEST)
Elegant?
It's weird how this is supposed to be rewriting the code to be elegant and yet it has tons of duplicated code for the 8 quadrants.
Graspee 2 aug 2013