Difference between revisions of "Zaiband"
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{{ | {{game-alpha|name = Zaiband | ||
|developer = [[User:Bessarion|Bessarion]] | |developer = [[User:Bessarion|Bessarion]] | ||
|theme = fantasy | |theme = fantasy | ||
|influences = [[Moria]], Tolkien's Middle-Earth, *[[D&D]], [[Rolemaster]] | |influences = [[Moria]], Tolkien's Middle-Earth, *[[D&D]], [[Rolemaster]] | ||
|released = 2007 Mar 04 | |released = 2007 Mar 04 | ||
|updated = 2008 | |updated = 2008 Jul 03 (3.0.9 alpha) | ||
|licensing = [[Open source]], various files are Koeneke license, GPL V2/BSD, straight BSD, and [[Boost]]. | |licensing = [[Open source]], various files are Koeneke license, GPL V2/BSD, straight BSD, and [[Boost]]. | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
Line 12: | Line 11: | ||
|length = Long | |length = Long | ||
|site = http://www.zaimoni.com/zaiband/index.htm | |site = http://www.zaimoni.com/zaiband/index.htm | ||
}} | }}{{angbandvariant}} | ||
Zaiband was forked from [[Angband]] 3.0.6 primarily to: | Zaiband was forked from [[Angband]] 3.0.6 primarily to: | ||
* reimplement 4GAI | * reimplement 4GAI |
Latest revision as of 18:04, 6 May 2010
Zaiband | |
---|---|
Alpha Project | |
Developer | Bessarion |
Theme | fantasy |
Influences | Moria, Tolkien's Middle-Earth, *D&D, Rolemaster |
Released | 2007 Mar 04 |
Updated | 2008 Jul 03 (3.0.9 alpha) |
Licensing | Open source, various files are Koeneke license, GPL V2/BSD, straight BSD, and Boost. |
P. Language | C++ |
Platforms | Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. |
Interface | ASCII, Keyboard |
Game Length | Long |
Official site of Zaiband |
Zaiband is an Angband variant
Zaiband was forked from Angband 3.0.6 primarily to:
- reimplement 4GAI
- Do other AI repairs, including gradually restricting it to player-available information.
- Prevent exploitative newbie deaths
- Remove the "there is no way I should have survived that" experience.