Difference between revisions of "MIDP RL"
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|influences = | |influences = | ||
|released = September 2008 | |released = September 2008 | ||
|updated = | |updated = October 24, 2008 | ||
|licensing = Freeware, | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = Java (J2ME MIDP2) | |language = [[Java]] (J2ME MIDP2) | ||
|platforms = J2ME MIDP2 handsets | |platforms = J2ME MIDP2 handsets | ||
|interface = Tiles, joystick | |interface = Tiles, joystick/keypad | ||
|length = N/A | |length = N/A | ||
|site = http://midprl.atspace.com | |site = http://midprl.atspace.com | ||
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A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]]. | A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]]. | ||
Almost a complete game now. The second level you enter will be a boss level. | |||
==Changelog== | |||
===Version 0.0.3=== | |||
Getting closer to something more playable now... | |||
* Added version to main menu screen | |||
* Two weapon slots - one close combat and one ranged weapon | |||
* Leveling up (nothing happens when you do though, just level increase) | |||
* Added new item-type - Projectile (will be used for arrows etc.) | |||
==Features== | ==Features== | ||
* | * Tile engine | ||
* Random level generator | * Random level generator | ||
* Raycasting FOV | * Raycasting FOV | ||
Line 26: | Line 40: | ||
* Ranged attacks | * Ranged attacks | ||
* Items | * Items | ||
* Chests | |||
* Time system | * Time system | ||
* Ladders up/down | * Ladders up/down | ||
* Console with text describing actions | |||
* Save/load | |||
* Boss level | |||
==Known issues== | ==Known issues== | ||
* FOV artefacts | * FOV artefacts | ||
* Monsters have stupid AI | * Monsters have stupid AI | ||
Line 38: | Line 55: | ||
==Controls== | ==Controls== | ||
* Joystick to move | * Joystick or numeric keypad to move (move diagonally using numeric keypad) | ||
* Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow. | * Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow. | ||
* Left soft-key to toggle between game and | * Left soft-key to toggle between game and in-game-menu | ||
* When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use | |||
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with | Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320). | ||
[[Category:handheld roguelikes]] |
Latest revision as of 10:39, 26 March 2009
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | October 24, 2008 |
Licensing | Freeware, Closed Source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick/keypad |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Almost a complete game now. The second level you enter will be a boss level.
Changelog
Version 0.0.3
Getting closer to something more playable now...
- Added version to main menu screen
- Two weapon slots - one close combat and one ranged weapon
- Leveling up (nothing happens when you do though, just level increase)
- Added new item-type - Projectile (will be used for arrows etc.)
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Chests
- Time system
- Ladders up/down
- Console with text describing actions
- Save/load
- Boss level
Known issues
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick or numeric keypad to move (move diagonally using numeric keypad)
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and in-game-menu
- When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320).