Difference between revisions of "POWDER/Magic Missile"
Jump to navigation
Jump to search
m (Added damage (based on source code)) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
'''[[POWDER|POWDER homepage]] : [[POWDER Gameplay]]''' | |||
==Description== | ==Description== | ||
Magic Missile is a bolt of energy that, as time progresses, has its range increase. It ricochets off of walls and closed doors. | Magic Missile is a bolt of energy that, as time progresses, has its range increase. It ricochets off of walls and closed doors. | ||
Line 15: | Line 17: | ||
* Don't forget the missile's ability to ricochet. An adept user can use it to bounce around some corners. | * Don't forget the missile's ability to ricochet. An adept user can use it to bounce around some corners. | ||
* Deals 1d2+2 damage | * Deals 1d2+2 damage | ||
[[Category:POWDER]] |
Latest revision as of 11:48, 22 March 2009
POWDER homepage : POWDER Gameplay
Description
Magic Missile is a bolt of energy that, as time progresses, has its range increase. It ricochets off of walls and closed doors.
Game Text
The first attempt to project one's will at a distance is always the hardest. The Magic Missile spell is most novices first experience with summoning kinetic energy, so is often scoffed at by higher level mages as a cantrip for newbies. Wise wizards learn well the lessons that it teaches, and are always watching for a chance to use it.
Spellbook(s)
- Shocking Tome
- Tome of Cold
- Tome of Death
- Tome of Fire
Special Uses
- As experience is gained, the spell's range increases. If a character has reflective capabilities, then bouncing the missile between oneself and a wall with a foe in between can be quite devastating. This increased range is also quite helpful for hitting creatures at extreme distance, such as cockatrices, green dragons, and the like.
- Don't forget the missile's ability to ricochet. An adept user can use it to bounce around some corners.
- Deals 1d2+2 damage