Difference between revisions of "Moria"
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{{game-major| name = Moria | {{game-major | ||
|developer = | |name = The Dungeons of Moria | ||
|developer = Robert A. Koeneke, Jimmey Wayne Todd Jr., James E. Wilson, others | |||
|influences = [[Rogue]] | |influences = [[Rogue]] | ||
|theme = | |theme = [[Fantasy]] | ||
|released = 1983 | |released = 1983 | ||
|updated = | |updated = 13 October 2008, v5.6 | ||
|language = [[Pascal]] | |language = [[C]], [[Pascal]] | ||
|platforms = | |platforms = [[Linux]], [[DOS|MS-DOS]], [[Mac OS | Mac Classic]], Atari ST, Amiga, [[Unix|*NIX]] | ||
|licensing = | |licensing = [[GPL]] v2 | ||
|interface = [[ASCII]], Keyboard | |interface = [[ASCII]], [[Keyboard]] | ||
|length = | |length = ~50 Hours | ||
|site = http://www.remarque.org/~grabiner/moria.html | |||
}} | }} | ||
'''The Dungeons of Moria''' (usually just called '''Moria''') is a roguelike inspired by J.R.R. Tolkien's ''The Lord of the Rings'', with the game world is set in the ''Mines of Moria'', where the player has to venture deep into the mines to defeat the Balrog. Although inspired by Tolkien there is little else that the game shares with the books. | |||
Moria | |||
Created by Robert Alan Koeneke in 1983, Moria is one of the earliest clones of [[Rogue]] and was the first roguelike to have a "Town" level where you buy weapons, armor, spellbooks, potions, and various other items to help you on your difficult quest to defeat the Balrog. | |||
Moria was also the first ''open source'' roguelike, which made it possible for it to be ported to many different computer platforms in a time when that was generally hard to achieve. | |||
Moria was | |||
Although the game is not as popular as it once was, it is still considered as one of the major roguelikes. | |||
== Original VMS Moria development == | |||
Robert A. Koeneke became hooked on "Rogue" while at the University of Oklahoma. Around 1980/81 he got a job in a new department where the game wasn't available, so in 1981 he decided to write his own Rogue game written in VMS BASIC, and called it Moria Beta 1.0. In 1983 he enrolled in a Pascal operating systems class and started rewriting Moria in VMS Pascal, releasing v1.0 the following summer. Koeneke's good friend, Jimmey Wayne Todd Jr., wrote many of the core features in the early days of Moria. | |||
In 1985 they started sending out the source code to other Universities, and it was during this time that the game started to became popular. | |||
Koeneke was working on Moria 5.0, which was an almost complete rewrite with interesting features like streams, lakes and new weapons, however it was never released. A different version called Moria UB 5.0 appeared at the University at Buffalo; this is the last VMS version released, and is sometimes called VMS Moria 5.0. | |||
The last official release from Koeneke was Moria 4.8, and was released November 1986. | |||
== C language development == | |||
In February 1987, James E. Wilson took the original Moria 4.8 sources and started porting it to the C language, running on the UNIX operating system. The first official release (v4.85) was posted to the [https://groups.google.com/forum/#!searchin/comp.sources.games/umoria/comp.sources.games/kSX-_emh0Xs/9cX4kCaZa0EJ comp.sources.games Usenet newsgroup] on November 5, 1987. | |||
Umoria also fixed many bugs, spelling errors, and inconsistencies in the original Moria sources. It also introduced character re-rolling (in the later versions), but otherwise had few changes from the original game. Unlike the original game, this version had no help facility. | |||
As C is a much more portable language than the original Pascal, it became easier for Umoria to be ported to various other computer systems such as IBM-PC, Atari ST, Amiga, Macintosh, Apple IIGS, VM/SP, Archimedes. | |||
== C++ language development == | |||
In 2016 Michael R. Cook started the Umoria Restoration Project, with the goal to clean up the source code and provide support for Windows, macOS, and Linux from one standard codebase. The game was rewritten in C++ and the source code was reorganized and cleaned up. | |||
== Legacy == | == Legacy == | ||
The release of the source code allowed Moria to survive its VMS origins, particularly so after the creation of Umoria. Along with the many ports to different computer systems, it also spawned numerous variants - the most successful being [[Angband]] - and is also known to have been an inspiration for the first commercially successful Roguelikelike, [[Diablo]]. | |||
== Related topics == | == Related topics == | ||
* [[Major roguelikes]] | * [[Major roguelikes]] | ||
== Variants == | |||
* Amiga Moria (CWM Moria) | |||
* [[Angband]] | |||
* [[BOSS]] | |||
* BOSSC | |||
* Bruce Moria | |||
* [[Colour UMoria]] | |||
* [[Colour Druid UMoria]] | |||
* [[Druid UMoria]] | |||
* [[gmoria]] | |||
* [[ICMoria]] | |||
* [[Imoria]] | |||
* [[Jmoria]] | |||
* [[JAMoria]] | |||
* [[jsMoria]] | |||
* [[kMoria]] | |||
* MacMoria | |||
* [[Mines of Morgoth]] | |||
* [[MoriaOP]] | |||
* Moria UB | |||
* [[Morgul]] | |||
* [[NPPMoria]] | |||
* PC-Moria | |||
* [[PMoria]] | |||
* Purple X (Apple) | |||
* Russian Moria | |||
* [[Tales of Middle Earth]] | |||
* [[Umoria]] | |||
* XMoria | |||
== Related links == | == Related links == | ||
* [http://www | |||
* [http://umoria.org Umoria.org], Windows and macOS executables for v5.7, information, and links to source code. | |||
* [http://www.remarque.org/~grabiner/moria.html David Grabiner's Moria Page] | |||
* [http://beej.us/moria/ Beej's Moria Page] | * [http://beej.us/moria/ Beej's Moria Page] | ||
* [http://groups-beta.google.com/group/rec.games.roguelike.angband/msg/6526ee37f9e09e1a?hl=en&lr=&ie=UTF-8&oe=UTF-8 Usenet article], where the author himself describes the origins of Moria. | |||
* [http://groups-beta.google.com/group/rec.games.roguelike.angband/msg/6526ee37f9e09e1a?hl=en&lr=&ie=UTF-8&oe=UTF-8 Usenet article], where the author himself describes the origins of Moria | * [http://groups-beta.google.com/group/rec.games.roguelike.moria/ Moria newsgroup] on Google Groups (rarely used). | ||
* | * [ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions rec.games.roguelike.moria FAQ] (last updated 2010) | ||
* [http://free-moria.sourceforge.net/ free-moria], a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors. | |||
* [http://github.com/HunterZ/umoria/releases Archived UMoria source code history], with Windows ports of UMoria 5.6. | |||
[[Category:Open source]] |
Latest revision as of 09:49, 9 January 2021
The Dungeons of Moria | |
---|---|
Major Roguelike | |
Developer | Robert A. Koeneke, Jimmey Wayne Todd Jr., James E. Wilson, others |
Theme | Fantasy |
Influences | Rogue |
Released | 1983 |
Updated | 13 October 2008, v5.6 |
Licensing | GPL v2 |
P. Language | C, Pascal |
Platforms | Linux, MS-DOS, Mac Classic, Atari ST, Amiga, *NIX |
Interface | ASCII, Keyboard |
Game Length | ~50 Hours |
Official site of The Dungeons of Moria |
The Dungeons of Moria (usually just called Moria) is a roguelike inspired by J.R.R. Tolkien's The Lord of the Rings, with the game world is set in the Mines of Moria, where the player has to venture deep into the mines to defeat the Balrog. Although inspired by Tolkien there is little else that the game shares with the books.
Created by Robert Alan Koeneke in 1983, Moria is one of the earliest clones of Rogue and was the first roguelike to have a "Town" level where you buy weapons, armor, spellbooks, potions, and various other items to help you on your difficult quest to defeat the Balrog.
Moria was also the first open source roguelike, which made it possible for it to be ported to many different computer platforms in a time when that was generally hard to achieve.
Although the game is not as popular as it once was, it is still considered as one of the major roguelikes.
Original VMS Moria development
Robert A. Koeneke became hooked on "Rogue" while at the University of Oklahoma. Around 1980/81 he got a job in a new department where the game wasn't available, so in 1981 he decided to write his own Rogue game written in VMS BASIC, and called it Moria Beta 1.0. In 1983 he enrolled in a Pascal operating systems class and started rewriting Moria in VMS Pascal, releasing v1.0 the following summer. Koeneke's good friend, Jimmey Wayne Todd Jr., wrote many of the core features in the early days of Moria.
In 1985 they started sending out the source code to other Universities, and it was during this time that the game started to became popular.
Koeneke was working on Moria 5.0, which was an almost complete rewrite with interesting features like streams, lakes and new weapons, however it was never released. A different version called Moria UB 5.0 appeared at the University at Buffalo; this is the last VMS version released, and is sometimes called VMS Moria 5.0.
The last official release from Koeneke was Moria 4.8, and was released November 1986.
C language development
In February 1987, James E. Wilson took the original Moria 4.8 sources and started porting it to the C language, running on the UNIX operating system. The first official release (v4.85) was posted to the comp.sources.games Usenet newsgroup on November 5, 1987.
Umoria also fixed many bugs, spelling errors, and inconsistencies in the original Moria sources. It also introduced character re-rolling (in the later versions), but otherwise had few changes from the original game. Unlike the original game, this version had no help facility.
As C is a much more portable language than the original Pascal, it became easier for Umoria to be ported to various other computer systems such as IBM-PC, Atari ST, Amiga, Macintosh, Apple IIGS, VM/SP, Archimedes.
C++ language development
In 2016 Michael R. Cook started the Umoria Restoration Project, with the goal to clean up the source code and provide support for Windows, macOS, and Linux from one standard codebase. The game was rewritten in C++ and the source code was reorganized and cleaned up.
Legacy
The release of the source code allowed Moria to survive its VMS origins, particularly so after the creation of Umoria. Along with the many ports to different computer systems, it also spawned numerous variants - the most successful being Angband - and is also known to have been an inspiration for the first commercially successful Roguelikelike, Diablo.
Related topics
Variants
- Amiga Moria (CWM Moria)
- Angband
- BOSS
- BOSSC
- Bruce Moria
- Colour UMoria
- Colour Druid UMoria
- Druid UMoria
- gmoria
- ICMoria
- Imoria
- Jmoria
- JAMoria
- jsMoria
- kMoria
- MacMoria
- Mines of Morgoth
- MoriaOP
- Moria UB
- Morgul
- NPPMoria
- PC-Moria
- PMoria
- Purple X (Apple)
- Russian Moria
- Tales of Middle Earth
- Umoria
- XMoria
Related links
- Umoria.org, Windows and macOS executables for v5.7, information, and links to source code.
- David Grabiner's Moria Page
- Beej's Moria Page
- Usenet article, where the author himself describes the origins of Moria.
- Moria newsgroup on Google Groups (rarely used).
- rec.games.roguelike.moria FAQ (last updated 2010)
- free-moria, a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors.
- Archived UMoria source code history, with Windows ports of UMoria 5.6.