Difference between revisions of "Xenocide"
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{{game-beta| name = Xenocide | {{game-beta| name = Xenocide | ||
|developer = [[Jakub Debski]] | |developer = [[Jakub Debski]] | ||
|theme = | |theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List_of_roguelikes_by_theme#Horror|Horror]] | ||
|influences = | |influences = | ||
|released = 2002 | |released = 2002 | ||
Line 7: | Line 7: | ||
|licensing = | |licensing = | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = | |platforms = [[DOS]], [[Linux]] and [[Windows]] | ||
|interface = ASCII | |interface = [[ASCII]] | ||
|length = | |length = | ||
|site = http://xeno.chaosforge.org/ | |site = http://xeno.chaosforge.org/ | ||
}} | }} | ||
'''''Xenocide''''' is a | '''''Xenocide''''' is a futuristic roguelike developed by [[Jakub Debski]] since 2002. | ||
== Description == | == Description == | ||
''Xenocide'' is based on a | ''Xenocide'' is based on a futuristic and [[horror]] theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes. | ||
Xenocide has, amongst its various features: | Xenocide has, amongst its various features: | ||
Line 23: | Line 23: | ||
* [[Permadeath]] | * [[Permadeath]] | ||
* [[Dungeon persistence|Persistent]] levels | * [[Dungeon persistence|Persistent]] levels | ||
* | * Combat that relies heavily on the use of tactics, guns and devices | ||
* An assortment of various pills (like [[potion]]s in other games) and tools | * An assortment of various pills (like [[potion]]s in other games) and tools | ||
* Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines) | * Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines) | ||
* The ability for the player to build his own army of robots from spare parts | * The ability for the player to build his own army of robots from spare parts | ||
* The ability to splice the player's DNA with enemy DNA | * The ability to splice the player's DNA with enemy DNA | ||
* [[Radiation]], anti-rad medicine and [[mutation]]s | |||
* A single boss monster at the end of one of the areas | * A single boss monster at the end of one of the areas | ||
* Multiple tile monsters | * Multiple tile monsters | ||
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=== Related links === | === Related links === | ||
* [http://www.alamak0ta.republika.pl/ Jakub Debski's homepage] | |||
* [http://www.graveyard.roguelikedevelopment.org/index.php?w2=1&dzial=zombies&gra=6& Old ''Xenocide'' version (available for all listed platforms)] | * [http://www.graveyard.roguelikedevelopment.org/index.php?w2=1&dzial=zombies&gra=6& Old ''Xenocide'' version (available for all listed platforms)] | ||
* [http://www. | * A [http://www.roguetemple.com/reviews/xenocide-20070328/ review] on [[Temple of the Roguelike]] | ||
* A [http://theasciidungeon.net/index.php/archives/21 review] on [[The Ascii Dungeon]] | |||
[[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]] [[Category:Featured Roguelikes]] | |||
[[Category:Open source]] |
Latest revision as of 04:10, 6 March 2014
Xenocide | |
---|---|
Beta Project | |
Developer | Jakub Debski |
Theme | Science Fiction, Horror |
Influences | |
Released | 2002 |
Updated | 2007 Mar 28 |
Licensing | |
P. Language | C++ |
Platforms | DOS, Linux and Windows |
Interface | ASCII |
Game Length | |
Official site of Xenocide |
Xenocide is a futuristic roguelike developed by Jakub Debski since 2002.
Description
Xenocide is based on a futuristic and horror theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.
Xenocide has, amongst its various features:
- A simple character creation system (for now)
- Permadeath
- Persistent levels
- Combat that relies heavily on the use of tactics, guns and devices
- An assortment of various pills (like potions in other games) and tools
- Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
- The ability for the player to build his own army of robots from spare parts
- The ability to splice the player's DNA with enemy DNA
- Radiation, anti-rad medicine and mutations
- A single boss monster at the end of one of the areas
- Multiple tile monsters
- Some energy weapons
Xenocide is also planned to have, sometime in the future:
- More items, weapons, armours and monsters
- Boss monsters at the end of most game areas
- An actual ending whereby the player can beat the game
- More energy weapons and flamethrowers
Versions and platforms
Latest version has been compiled for Windows but author claims it should run without problems under wine.