Difference between revisions of "Mouse"

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Mouse driven roguelikes are not very common, although the number has increased in recent years thanks to the increase of graphical roguelikes running in a windowed environment. Mouse driven roguelikes has some benefits, such as easy to use point and click targeting for ranged attacks, although the discussion of keyboard vs mouse controls is almost as intense as what programming language is the best to use when writing a roguelike.
The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) terminal emulators have mouse interface support. However, more recent roguelikes (and alternate interfaces to older roguelikes) have supported mice, due to their potential advantages, such as selecting tiles for a "look" command.
[[Category:Articles]]
 
A particularly good example of combining mouse and keyboard interfaces is [[Ascii Sector]], in the ship navigation menu and Quine 5000.
 
[[Category:Concepts]]

Latest revision as of 18:10, 26 January 2011

The use of mice as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) terminal emulators have mouse interface support. However, more recent roguelikes (and alternate interfaces to older roguelikes) have supported mice, due to their potential advantages, such as selecting tiles for a "look" command.

A particularly good example of combining mouse and keyboard interfaces is Ascii Sector, in the ship navigation menu and Quine 5000.