Difference between revisions of "Skill"
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A Skill is commonly conceived as either: | A Skill is commonly conceived as either: | ||
*A value that defines how proficient a character is | *A value that defines how proficient a character is when performing a certain kind of action. | ||
*An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided | *An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into | ||
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution. | **Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution. | ||
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character. | **Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character. | ||
[[category:concepts]] | [[category:concepts]] |
Latest revision as of 10:52, 2 April 2010
A Skill is commonly conceived as either:
- A value that defines how proficient a character is when performing a certain kind of action.
- An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
- Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
- Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.