Difference between revisions of "Gileba Angband"
(some information gleaned from changelog; description by author) |
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{{angband-variant- | {{angband-variant-defunct | name = Gileba Angband (GilAngband) | ||
| developer = | | developer = Gileba | ||
| parent = | | parent = Vanilla 3.0.5 | ||
| theme = | | theme = | ||
| released = Sep 08, 2004 (0.1.0) | | released = Sep 08, 2004 (0.1.0) | ||
| updated = | | updated = -- | ||
| download = | | download = [http://sourceforge.net/projects/gilangband/files/ browse files] | ||
| site = http://sourceforge.net/projects/gilangband/ | | site = http://sourceforge.net/projects/gilangband/ | ||
}} | }} | ||
'''GilAngband''' incorporates some things from [[EyAngband]] and includes Monster Lite patch by Andrew White. Changes in this variant that are not application of a patch are relatively minor: tweaking of default options, reordering monsters in edit files and removal of unused flags and object types. Door to player home is represented by regular "+" instead of "8". Gileba Angband had only one release. | |||
Author writes on [http://www.thangorodrim.net/gilangband.html Thangorodrim] variant page: | |||
''I'm not sure yet in what particular way this variant will grow, but I think i will emphasise on enhancements that either make the game itself more enjoyable (such as the squelch-patch) or more realistic (such as the "monster-lite patch" and the "artifact memory-patch"). Any ideas are welcome, though I'm pretty new to programming in C so I can't promise I will be able to implement it. I will always try if I like the idea, off course.'' |
Latest revision as of 12:16, 18 August 2009
Gileba Angband (GilAngband) | |
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Angband Variant | |
Developer | Gileba |
Based on | Vanilla 3.0.5 |
Theme | |
Released | Sep 08, 2004 (0.1.0) |
Updated | -- |
Download | browse files |
GilAngband incorporates some things from EyAngband and includes Monster Lite patch by Andrew White. Changes in this variant that are not application of a patch are relatively minor: tweaking of default options, reordering monsters in edit files and removal of unused flags and object types. Door to player home is represented by regular "+" instead of "8". Gileba Angband had only one release.
Author writes on Thangorodrim variant page:
I'm not sure yet in what particular way this variant will grow, but I think i will emphasise on enhancements that either make the game itself more enjoyable (such as the squelch-patch) or more realistic (such as the "monster-lite patch" and the "artifact memory-patch"). Any ideas are welcome, though I'm pretty new to programming in C so I can't promise I will be able to implement it. I will always try if I like the idea, off course.