Difference between revisions of "Lua"
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* Easy integrated with all languages that can load C libraries (also [[FreePascal]] | * Easy integrated with all languages that can load C libraries (also [[FreePascal]] | ||
* Many other nifty things ;) | * Many other nifty things ;) | ||
* [[lua makes info files obsolete]] | |||
== Roguelike libraries == | |||
* [https://github.com/SiENcE/astray Astray] (dungeon generation) | |||
* [https://github.com/paulofmandown/rotLove/issues rotLove], a port of [http://ondras.github.io/rot.js/ rot.js] (partly designed for the [https://love2d.org/ LÖVE2D] graphics library) | |||
== Lua Engines == | |||
* [[T-Engine]] is a fully fledged roguelike engine designed to be programmed in Lua | |||
== Lua Roguelikes == | == Lua Roguelikes == | ||
Lua is probably the most popular scripting language for roguelikes. | Lua is probably the most popular scripting language for roguelikes. | ||
* [[Angband]] - | ===rotLove based=== | ||
* [[Zomia]] ([https://love2d.org/ LÖVE2D]) | |||
===T-Engine based=== | |||
* [[ToME]] - a good part of the engine is in Lua and the game itself will be completly in Lua in the next version. | |||
* [[The Veins of the Earth]] made using T-Engine 4 | |||
* [[Bone to be Wild]] Runs with T-Engine from ToME. | |||
* [[ODE]] Runs with T-Engine from ToME. | |||
* [[Broken Bottle]] made using the T-Engine4 | |||
* [[Run from the Shadow]] made using the T-Engine4 | |||
* [[Harrowed]] made using the T-Engine4 | |||
===Slang based=== | |||
* [[Ascii Wilderness]] made entirely using Lua 5 and the Slang graphics interpereter. | |||
===Standalone=== | |||
* [[Seduction Quest]] made using [https://love2d.org/ LÖVE2D]. | |||
* [[Alchemist]] made using [https://love2d.org/ LÖVE2D]. | |||
===Custom support=== | |||
* [[Angband]] - between Angband 3.0.0 and 3.0.6. Since then it no longer supports Lua scripts. | |||
* [[DoomRL]] - internally keeping all it's data in Lua. Since 0.9.9.1 a limited form of modding using Lua is possible. | |||
* [[Portralis]] - uses Lua a lot to create monster attacks and complex story and quest events. Many gameplay mechanics are now entirely script-based, and future versions will aim to expand it's use even further. | * [[Portralis]] - uses Lua a lot to create monster attacks and complex story and quest events. Many gameplay mechanics are now entirely script-based, and future versions will aim to expand it's use even further. | ||
* [[H-World]] - all modding in this engine is done through Lua scripts | * [[H-World]] - all modding in this engine is done through Lua scripts | ||
* [[Necropolis (Timothy Pruett)]] Using Lua scripting and custom-built tools users can create new areas, classes, items, etc. | * [[Necropolis (Timothy Pruett)]] Using Lua scripting and custom-built tools users can create new areas, classes, items, etc. | ||
== Links == | == Links == |
Latest revision as of 21:00, 13 November 2020
Description
Lua is a very nice and easy-to-learn scripting language specifically designed to be embeddable and able to represent complex data.
Features
- Clean syntax
- Simple, yet extremely powerful and extensible, data structure: tables (can be used as hashtables, vectors, arrays, lists, namespaces, objects, ...)
- Easily embeddable into existing projects
- Lightweight
- Very fast
- Compiled to bytecode, which can be saved to a file
- Easy integrated with all languages that can load C libraries (also FreePascal
- Many other nifty things ;)
- lua makes info files obsolete
Roguelike libraries
- Astray (dungeon generation)
- rotLove, a port of rot.js (partly designed for the LÖVE2D graphics library)
Lua Engines
- T-Engine is a fully fledged roguelike engine designed to be programmed in Lua
Lua Roguelikes
Lua is probably the most popular scripting language for roguelikes.
rotLove based
T-Engine based
- ToME - a good part of the engine is in Lua and the game itself will be completly in Lua in the next version.
- The Veins of the Earth made using T-Engine 4
- Bone to be Wild Runs with T-Engine from ToME.
- ODE Runs with T-Engine from ToME.
- Broken Bottle made using the T-Engine4
- Run from the Shadow made using the T-Engine4
- Harrowed made using the T-Engine4
Slang based
- Ascii Wilderness made entirely using Lua 5 and the Slang graphics interpereter.
Standalone
- Seduction Quest made using LÖVE2D.
- Alchemist made using LÖVE2D.
Custom support
- Angband - between Angband 3.0.0 and 3.0.6. Since then it no longer supports Lua scripts.
- DoomRL - internally keeping all it's data in Lua. Since 0.9.9.1 a limited form of modding using Lua is possible.
- Portralis - uses Lua a lot to create monster attacks and complex story and quest events. Many gameplay mechanics are now entirely script-based, and future versions will aim to expand it's use even further.
- H-World - all modding in this engine is done through Lua scripts
- Necropolis (Timothy Pruett) Using Lua scripting and custom-built tools users can create new areas, classes, items, etc.