Difference between revisions of "The Valley of Neustria"

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|theme = Traditional Fantasy CRPG
|theme = Traditional Fantasy CRPG
|influences = Daniel Lawrence's DnD
|influences = Daniel Lawrence's DnD
|released = 1993-2005
|released = 1993
|updated = (0.8.5)
|updated = 2005 (0.8.5)
|licensing = [[Closed Source]]
|licensing = [[Closed Source]]
|language = English
|language =  
|platforms = Windows 95/XP
|platforms = Windows 95/XP
|interface = Keyboard
|interface = Keyboard
|length =Short
|length = Short
|site = E-mail: sfsegreto@hotmail.com for binaries
|site = E-mail: sfsegreto@hotmail.com for binaries
}}
}}

Latest revision as of 01:59, 8 May 2010

The Valley of Neustria
Beta Project
Developer Steve Segreto
Theme Traditional Fantasy CRPG
Influences Daniel Lawrence's DnD
Released 1993
Updated 2005 (0.8.5)
Licensing Closed Source
P. Language
Platforms Windows 95/XP
Interface Keyboard
Game Length Short
[E-mail: sfsegreto@hotmail.com for binaries Official site of The Valley of Neustria]


The game was called "Another DND" and was an upgrade to Daniel Lawrence's DND. The game's name was later changed to "The Valley of Neustria."

I don't have a website to post a ZIP file on, but I can send it to anyone else who would like to host it for posterity.

The game was at version 0.8.5 when I stopped working on it, but it was fully functional, with an overland map, multiple themed dungeons, quests and five character classes that could advance to 36th level and have pets.

One of the coolest things I added was tactical spellcasting, so that all the Wizard and Cleric spells were implemented and had correct areas of effect represented using ASCII graphics that the player could "position" with the arrow keys before launching the spell. Also creatures and NPCs could use magic. There were also several towns scattered throughout the game.

Oh, the game sported a complete 8Khz PC speaker sound system, with background music and sound effects!

Eventually I changed the name of the game to "The Valley of Neustria" and put a backstory to it. Later, I gave the game a complete DirectX9.0 overhaul and used the free isometric tiles available on the internet instead of the ASCII text. E-mail and I can send copies of either version (sorry no source code will be given). E-mail binary requests to "sfsegreto@hotmail.com"