Difference between revisions of "SporkHack"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = [[NetHack]] | |influences = [[NetHack]] | ||
|released = | |released = Jul 2007 | ||
|updated = | |updated = May 2, 2010 (0.6.3) | ||
|licensing = OpenContent License | |licensing = OpenContent License | ||
NetHack [[GPL]] | NetHack [[GPL]] | ||
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|interface = [[ASCII]] | |interface = [[ASCII]] | ||
|length = 8+ hours | |length = 8+ hours | ||
|site = http://sporkhack. | |site = http://sporkhack.com/ | ||
}} | }} | ||
'''''SporkHack''''' is a [[NetHack]] variant going down a different road to that which [[Slash'EM]] is. The latter adds a lot of toys but also quite a few additional ways to unbalance and even break the game. Spork tries to avoid this pitfall while enhancing gameplay. | '''''SporkHack''''' is a [[NetHack]] variant going down a different road to that which [[Slash'EM]] is. The latter adds a lot of toys but also quite a few additional ways to unbalance and even break the game. Spork tries to avoid this pitfall while enhancing gameplay. | ||
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* Interface improvements. | * Interface improvements. | ||
* Spell tweaking. | * Spell tweaking. | ||
* Higher-level monsters are much meaner. | |||
* Vastly improved Gehennom (plus no more mysterious force!) | |||
Be warned that SporkHack is undergoing rapid development and new versions can break save-file compatibility. This is almost guaranteed to not happen more often than every Sunday. | Be warned that SporkHack is undergoing rapid development and new versions can break save-file compatibility. This is almost guaranteed to not happen more often than every Sunday. | ||
08/2009: Starting in early 2009, SporkHack no longer is maintaining its prior rapid development pace; the developer has had his time pulled away by Pesky Real Life(tm). The Sunday limitation on savefile breakage will still hold true for any changes which _are_ made, but the game can be considered significantly more stable. | |||
As of 12/4/2011, active development on Sporkhack has been formally suspended; real-life concerns have taken priority for the developers. | |||
==See also== | |||
[http://sourceforge.jp/projects/jsporkhack/ A Japanese version] of SporkHack is also under development. | |||
[[Category:NetHack variants]] |
Latest revision as of 22:47, 23 November 2013
SporkHack | |
---|---|
Beta Project | |
Developer | Derek S. Ray |
Theme | Fantasy |
Influences | NetHack |
Released | Jul 2007 |
Updated | May 2, 2010 (0.6.3) |
Licensing | OpenContent License
NetHack GPL |
P. Language | C |
Platforms | Linux, Mac, Windows |
Interface | ASCII |
Game Length | 8+ hours |
Official site of SporkHack |
SporkHack is a NetHack variant going down a different road to that which Slash'EM is. The latter adds a lot of toys but also quite a few additional ways to unbalance and even break the game. Spork tries to avoid this pitfall while enhancing gameplay.
Some new features include:
- Some intrinsics are no longer binary and can range from 0% to 100%.
- Major alignment changes.
- Some new items. (wand of wind, small sack)
- Interface improvements.
- Spell tweaking.
- Higher-level monsters are much meaner.
- Vastly improved Gehennom (plus no more mysterious force!)
Be warned that SporkHack is undergoing rapid development and new versions can break save-file compatibility. This is almost guaranteed to not happen more often than every Sunday.
08/2009: Starting in early 2009, SporkHack no longer is maintaining its prior rapid development pace; the developer has had his time pulled away by Pesky Real Life(tm). The Sunday limitation on savefile breakage will still hold true for any changes which _are_ made, but the game can be considered significantly more stable.
As of 12/4/2011, active development on Sporkhack has been formally suspended; real-life concerns have taken priority for the developers.
See also
A Japanese version of SporkHack is also under development.