Difference between revisions of "RogueSDL"
Jump to navigation
Jump to search
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
}}{{stub}} | }}{{stub}} | ||
RogueSDL is the Roguelike graphics and input library for [[ | RogueSDL is the Roguelike graphics and input library for [[C Sharp|C#]] and the [[.NET Framework]] maintained by [[User:Ed Ropple | Ed Ropple]]. It supports 24-bit color for ASCII tiles, high-bit rendered tiles, and nonstandard viewport widths (the library will accept anything that is a multiple of tile width and height). | ||
RogueSDL uses the SDL.NET rendering libraries and is released under the GNU Lesser General Public License. | RogueSDL uses the SDL.NET rendering libraries and is released under the GNU Lesser General Public License. | ||
'''June 11, 2010:''' RogueSDL's codebase was lost in a crash (anyone still have it?) and is somewhat replaced by [[Sharplike]], a much more powerful and flexible library than RogueSDL (also by the same author). |
Latest revision as of 17:31, 10 June 2010
RogueSDL | |
---|---|
Library project | |
Developer | Ed Ropple |
Released | |
Updated | |
Status | |
Licensing | GNU LGPL |
P. Language | |
Platforms | |
Dependencies | |
Official site of RogueSDL |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
RogueSDL is the Roguelike graphics and input library for C# and the .NET Framework maintained by Ed Ropple. It supports 24-bit color for ASCII tiles, high-bit rendered tiles, and nonstandard viewport widths (the library will accept anything that is a multiple of tile width and height).
RogueSDL uses the SDL.NET rendering libraries and is released under the GNU Lesser General Public License.
June 11, 2010: RogueSDL's codebase was lost in a crash (anyone still have it?) and is somewhat replaced by Sharplike, a much more powerful and flexible library than RogueSDL (also by the same author).