Difference between revisions of "Sane Roguelike"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = | ||
|released = Jul | |released = Jul 19 2009 (alpha 1) | ||
|updated = | |updated = Jul 23 2009 (alpha 2) | ||
|licensing = | |licensing = Free for non-commercial use | ||
|language = [[.NET Framework | |language = [[.NET Framework]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|interface = | |interface = Console | ||
|site = http://mouseproducedgames.com/ | |site = http://mouseproducedgames.com/ | ||
|length = | |length = | ||
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Sane Roguelike also comes with NetExtensions, an ongoing project of the author's which is free for noncommercial use. -- The Author | |||
Player Character | |||
==Currently Implimented== | |||
* Player Character | |||
Attack, attack at range. | Attack, attack at range. | ||
'Zap' wands. | 'Zap' wands. | ||
Inventory (Pickup, Drop, Use, Equip) | Inventory (Pickup, Drop, Use, Equip) | ||
'Operate' doors. | 'Operate' doors. | ||
Monsters | * Monsters | ||
[http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI] | [http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI] | ||
Monsters use combat items | Monsters use combat items | ||
Line 66: | Line 68: | ||
Monsters have LOS | Monsters have LOS | ||
Primitive, 3x3 tiles pathfinding | Primitive, 3x3 tiles pathfinding | ||
Map generation | * Map generation | ||
Caves | Caves | ||
Pillared rooms | Pillared rooms | ||
Line 73: | Line 75: | ||
Trap resistance | Trap resistance | ||
Monsters | Monsters | ||
LOS | * LOS | ||
Fully light-source based | Fully light-source based | ||
Items | * Items | ||
Melee weapons | Melee weapons | ||
Armour | Armour | ||
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Healing Potions (Not fully refactored) | Healing Potions (Not fully refactored) | ||
To-do | ==To-do== | ||
Items | * Items | ||
Ranged weapons | Ranged weapons | ||
'Boosting' items | 'Boosting' items | ||
More potions | More potions | ||
Map Generation | * Map Generation | ||
More room types | More room types | ||
Secret doors | Secret doors | ||
Miscellaneous | * Miscellaneous | ||
Save, Load and Quit (Working, needs speed increase) | |||
{{stub}} | {{stub}} |
Latest revision as of 05:40, 29 July 2009
Sane Roguelike | |
---|---|
Alpha Project | |
Developer | Narf the Mouse |
Theme | Fantasy |
Influences | |
Released | Jul 19 2009 (alpha 1) |
Updated | Jul 23 2009 (alpha 2) |
Licensing | Free for non-commercial use |
P. Language | .NET Framework |
Platforms | Windows |
Interface | Console |
Game Length | |
Official site of Sane Roguelike |
'Sane Roguelike' is a dungeon crawl through a realm of horror and madness. Armed with both weapons, powers and wits, you will confront the foul denizens and may even survive.
It also refers to my holding back my 'creeping featurism' on this project.
The game is in an alpha state.
Sane Roguelike is downloadable from:
Sane Roguelike V2, 7z, .Net
Or: Sane Roguelike V2, zip, .Net
For Mac, Linux or other.
Sane Roguelike V2, 7z, Mono
Or: Sane Roguelike V2, zip, Mono
Sane Roguelike requires either the .Net Framework 3.0 Redistributable:
.Net 3.0 redistributable
Or, for those who don't like or don't have Windows, the Mono
cross-platform, open-source port:
Mono Download
If you have Linux, you may already have this package. If you have Vista or above, .Net 3.0 is pre-installed.
In those cases, simply make sure you have the latest version and download and run the game.
Sane Roguelike also comes with NetExtensions, an ongoing project of the author's which is free for noncommercial use. -- The Author
Currently Implimented
- Player Character
Attack, attack at range. 'Zap' wands. Inventory (Pickup, Drop, Use, Equip) 'Operate' doors.
- Monsters
'Ghoul' AI Monsters use combat items Monsters use intrinsic items Monsters drop held and inventory items on death Monsters have LOS Primitive, 3x3 tiles pathfinding
- Map generation
Caves Pillared rooms Doors Traps (Teleport) Trap resistance Monsters
- LOS
Fully light-source based
- Items
Melee weapons Armour Shields Wands (Teleport, Combat) Healing Potions (Not fully refactored)
To-do
- Items
Ranged weapons 'Boosting' items More potions
- Map Generation
More room types Secret doors
- Miscellaneous
Save, Load and Quit (Working, needs speed increase)
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