Difference between revisions of "SDL ttf Sample Code"
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(Some SDL_ttf code as requested.) |
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[[Category:Developing]] |
Latest revision as of 15:02, 26 October 2012
#include "SDL_ttf.h" #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define SCREEN_DEPTH 8 enum textquality {solid, shaded, blended}; // Loads a font, nothing fancy. // Put sensible error handling code in. If you pass the NULL in later on, // SDL_ttf dies pretty horribly. TTF_Font* loadfont(char* file, int ptsize) { TTF_Font* tmpfont; tmpfont = TTF_OpenFont(file, ptsize); if (tmpfont == NULL) { printf("Unable to load font: %s %s \n", file, TTF_GetError()); // Handle the error here. } return tmpfont; } // SDL_ttf has a few modes you can draw with, check its documentation. SDL_Surface *drawtext(TTF_Font* fonttodraw, char fgR, char fgG, char fgB, char fgA, char bgR, char bgG, char bgB, char bgA, char text[], textquality quality) { SDL_Color tmpfontcolor = {fgR,fgG,fgB,fgA}; SDL_Color tmpfontbgcolor = {bgR, bgG, bgB, bgA}; SDL_Surface* resulting_text; if (quality == solid) { resulting_text = TTF_RenderText_Solid(fonttodraw, text, tmpfontcolor); } else if (quality == shaded) { resulting_text = TTF_RenderText_Shaded(fonttodraw, text, tmpfontcolor, tmpfontbgcolor); } else if (quality == blended) { resulting_text = TTF_RenderText_Blended(fonttodraw, text, tmpfontcolor); } return resulting_text; } int main(int argc, char** argv) { // Must call initialise first. TTF_Init(); // This loads courier, but any font will do. TTF_Font* font = loadfont("C:/windows/fonts/cour.ttf", 10); SDL_Surface* surface = drawtext(font, 255, 255, 255, 70, 0, 0, 0, 0, "test", blended); // End of SDL_ttf stuff, this is just SDL to display the text we made. SDL_Surface* screen; screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_DEPTH, SDL_SWSURFACE); SDL_BlitSurface(surface, NULL, screen, NULL); SDL_Flip(screen); while (1); return 0; }