Difference between revisions of "IfRL"
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|developer = [[User:256|256]] (Frank Duff) | |developer = [[User:256|256]] (Frank Duff) | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = [[Nethack]], [[Ico]] | ||
|released = Feb 04, 2010 (0.1a) | |released = Feb 04, 2010 (0.1a) | ||
|updated = Feb 06, 2010 (0.2.2a) | |updated = Feb 06, 2010 (0.2.2a) | ||
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IfRL is an out of challenge [[7DRL|7-day roguelike]]. Version 0.1a was completed within the 7-day window, and is still available for archival reasons. Subsequent releases are primarily bug-fixing and optimization. | IfRL is an out of challenge [[7DRL|7-day roguelike]]. Version 0.1a was completed within the 7-day window, and is still available for archival reasons. Subsequent releases are primarily bug-fixing and optimization. | ||
http://256k.org/IFRL/ifrl.jpg |
Latest revision as of 21:50, 6 February 2010
IfRL | |
---|---|
7DRL | |
Developer | 256 (Frank Duff) |
Theme | Fantasy |
Influences | Nethack, Ico |
Released | Feb 04, 2010 (0.1a) |
Updated | Feb 06, 2010 (0.2.2a) |
Licensing | Creative Commons |
P. Language | Inform 7 |
Platforms | Glulx (multi-platform virtual machine) |
Interface | Console |
Game Length | appr. 30 minutes |
Official site of IfRL |
IfRL is an Interactive Fiction Seven Day Roguelike programmed in Inform 7. The presentation of IfRL is that of a classic piece of Interactive Fiction. Its gameplay, however, will be more familiar to fans of roguelikes. IfRL is a turn-based dungeon crawl with a randomly generated environment, complex item interactions and permanent character death.
Story
You are the bodyguard to Prince Ophos. Prince Ophos is blind and carries the Daybreak Shard. He needs to get it to the top of the tower. You are currently at the bottom of the tower. And you had best hurry, because a whole bunch of people who don't much care for either you or the prince are nipping at your heels.
Status
IfRL is an out of challenge 7-day roguelike. Version 0.1a was completed within the 7-day window, and is still available for archival reasons. Subsequent releases are primarily bug-fixing and optimization.