Difference between revisions of "Underhall"

From RogueBasin
Jump to navigation Jump to search
(Created page with '{{game-alpha| name = Underhall |developer = elig |theme = Dungeon Crawl |influences = Crawl, Dungeon Master, Might & Magic |released = 13 Mar 2010 |updated …')
 
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{game-alpha| name = Underhall
{{game-7drl| name = Underhall
|developer = [[User:Elig|elig]]
|developer = [[User:Elig|elig]]
|theme = Dungeon Crawl
|theme = Dungeon Crawl
|influences = [[Crawl]], [[Dungeon Master]], Might & Magic
|influences = [[Crawl]], [[Dungeon Master]], Might & Magic
|released = 13 Mar 2010
|released = Mar 13, 2010 (7DRL)
|updated = 13 Mar 2010 (7DRL)
|updated = Feb 10, 2013 (v2.0)
|licensing = Copyrighted to [[elig]]
|licensing = Copyrighted to [[elig]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = Keyboard, Mouse
|interface = [[Keyboard]], [[Mouse]]
|length = Full game
|length = Full game
|site = http://nosoftware.googlecode.com/files/Underhall-1.0-Setup.exe
|site = http://sites.google.com/site/nosoftwares/
}}
}}
=About=
=About=
Underhall is a 7DRL made by Bryan Strait ([[elig]]) for the 2010 7DRL competition. It is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL. There is no hunger, but food is the only means of healing. There are no individual slots for armor, but rather armor covers the whole body. The goal of the game is to reach the 10th floor of the dungeon, kill The Dragon of Underhall and escape the dungeon alive.
Underhall is a 3d roguelike made by [[elig]] initially for the 2010 7DRL competition. Since then, it has undergone a complete rewrite with a massive number of additions and changes to create Underhall 2.0
 
Underhall is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL.  
 
=Screenshots=
=Screenshots=
http://sites.google.com/site/noprogramming/Screenshot3.jpg
http://i597.photobucket.com/albums/tt55/_elig/Ad1.jpg
http://sites.google.com/site/noprogramming/Screenshot2.jpg
 
http://sites.google.com/site/noprogramming/Screenshot1.jpg
 
http://i597.photobucket.com/albums/tt55/_elig/Ad2.jpg
 
 
http://i597.photobucket.com/albums/tt55/_elig/Ad3.jpg

Latest revision as of 02:52, 13 February 2013

Underhall
7DRL
Developer elig
Theme Dungeon Crawl
Influences Crawl, Dungeon Master, Might & Magic
Released Mar 13, 2010 (7DRL)
Updated Feb 10, 2013 (v2.0)
Licensing Copyrighted to elig
P. Language C++
Platforms Windows
Interface Keyboard, Mouse
Game Length Full game
Official site of Underhall


About

Underhall is a 3d roguelike made by elig initially for the 2010 7DRL competition. Since then, it has undergone a complete rewrite with a massive number of additions and changes to create Underhall 2.0

Underhall is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL.

Screenshots

Ad1.jpg


Ad2.jpg


Ad3.jpg