Difference between revisions of "Ravenous"
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Steevolution (talk | contribs) |
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-status effect (eg. DOT, Critical Hits, knockback) <br /> | -status effect (eg. DOT, Critical Hits, knockback) <br /> | ||
-8 enemy types with unique attack patterns and specialized 'boss' forms <br /> | -8 enemy types with unique attack patterns and specialized 'boss' forms <br /> | ||
[[ | [[Steev]] 14:36, 29 March 2010 (UTC) |
Latest revision as of 14:51, 29 March 2010
Ravenous | |
---|---|
7DRL | |
Developer | Steev |
Theme | hack & slash |
Influences | Nethack, Shiren |
Released | 2010 |
Updated | 2010 (7DRL) |
Licensing | free to distribute |
P. Language | C# |
Platforms | Windows |
Interface | keyboard |
Game Length | 20 floors or about 60-90 minutes |
Official site of Ravenous |
Summary
Ravenous started as an entry in the 2010 7DRL challenge. As of now it has the following features:
-20 levels
-projectile-based combat
-status effect (eg. DOT, Critical Hits, knockback)
-8 enemy types with unique attack patterns and specialized 'boss' forms
Steev 14:36, 29 March 2010 (UTC)