Difference between revisions of "Remnant Core"

From RogueBasin
Jump to navigation Jump to search
(Redirected page to SUDD)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{game-talkie| name = Remnant Core
#REDIRECT [[SUDD]]
|developer = [[Gravecat]]
|theme = [[Sci-fi]], [[Horror]]
|influences =
|released =
|updated =
|licensing = Free, closed source
|language = C++
|platforms = [[Windows]], [[Linux]]
|interface = [[ASCII]], [[Keyboard]]
|length =
|site = http://www.remnantcore.com/
}}
 
Remnant Core is currently in pre-alpha development, and is not yet available to the public. A list of features currently implemented include:
 
Closed-source development, but will be available for both Windows and Linux (ELF binary), with Mac OS X support somewhere down the line. <br>
Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations.
A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions.)<br>
Underneath your gear, you're still just human: Heavily gear-focused gameplay which eschews classes and levels entirely.<br>
Risk vs. reward: If you're using a weapon that far outclasses your skill, it could miss, jam, or even explode in your face.<br>
Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face. <br>
"Intelligent" monsters that seek out the quickest route to the player, rather than going for the direct approach.<br>
Bullet and beam mechanics: Bullets ricochet off walls, explosives blow holes in the terrain, and laser beams cut through several foes at once. <br>

Latest revision as of 11:57, 21 June 2010

Redirect to: