Difference between revisions of "Roguestar"
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|theme = Sci-Fi | |theme = Sci-Fi | ||
|released = May 9, 2008 | |released = May 9, 2008 | ||
|updated = | |updated = July 11, 2010 (0.4.0.2) | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
|platforms = Linux, Windows, MacOS X | |platforms = Linux, Windows, MacOS X | ||
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Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game. | Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game. | ||
[[Category:Open source]] |
Latest revision as of 17:41, 16 November 2013
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Roguestar | |
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Beta Project | |
Developer | Christopher Lane Hinson |
Theme | Sci-Fi |
Influences | Nethack, Slash'Em, Starflight (Electronic Arts) |
Released | May 9, 2008 |
Updated | July 11, 2010 (0.4.0.2) |
Licensing | AGPL3 |
P. Language | Haskell |
Platforms | Linux, Windows, MacOS X |
Interface | 3D Graphics |
Game Length | 22 planets |
Official site of Roguestar |
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game.