Difference between revisions of "Curses library"

From RogueBasin
Jump to navigation Jump to search
(→‎Curses Implementations: current D links)
 
(3 intermediate revisions by 2 users not shown)
Line 13: Line 13:
Curses is a text-mode screen handling library originally written by [[Ken Arnold]] for [[Rogue]].
Curses is a text-mode screen handling library originally written by [[Ken Arnold]] for [[Rogue]].
Since most roguelike games are text-mode and, well, roguelike, ''curses'' is often used in their development.
Since most roguelike games are text-mode and, well, roguelike, ''curses'' is often used in their development.
If you want to make a curses game available on Win32, you can use [[PDCurses]]. Unfortunately there are colour limitations in that setting - you won't get 256 colours.


== Links ==
== Links ==
Line 25: Line 27:
===Curses Implementations===
===Curses Implementations===
* [[ncurses]] : [http://www.gnu.org/software/ncurses/ncurses.html home page]
* [[ncurses]] : [http://www.gnu.org/software/ncurses/ncurses.html home page]
** [http://code.dlang.org/packages/ncurses D]
** [http://search.cpan.org/~giraffed/Curses-1.28/Curses.pm Perl]
** [http://search.cpan.org/~giraffed/Curses-1.28/Curses.pm Perl]
** [http://docs.python.org/library/curses.html Python (included)]
** [http://docs.python.org/library/curses.html Python (included)]
** [http://ncurses-ruby.berlios.de/ Ruby]<br>
** Ruby [https://github.com/ruby/curses curses] [https://github.com/eclubb/ncurses-ruby ncurses]
* [[PDCurses]] : [http://pdcurses.sourceforge.net/ home page]<br>
* [[PDCurses]] : [http://pdcurses.sourceforge.net/ home page]
* [http://sourceforge.net/projects/javacurses/ JCurses (Java)]<br>
** [http://code.dlang.org/packages/pdcurses-d D]
* [[TinyCurses]]
* [http://sourceforge.net/projects/javacurses/ JCurses (Java)]

Latest revision as of 11:48, 3 May 2018

Curses
Library project
Developer Ken Arnold
Released
Updated
Status Stable
Licensing
P. Language C
Platforms Unix
Dependencies
[There is no Official site of Curses]


Curses is a text-mode screen handling library originally written by Ken Arnold for Rogue. Since most roguelike games are text-mode and, well, roguelike, curses is often used in their development.

If you want to make a curses game available on Win32, you can use PDCurses. Unfortunately there are colour limitations in that setting - you won't get 256 colours.

Links

Tutorials

Curses Implementations