Difference between revisions of "Traction Edge"

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|influences = UFO/Xcom
|influences = UFO/Xcom
|released = 19th September 2010
|released = 19th September 2010
|updated =  
|updated = 23rd March 2012
|licensing = [[GPL|GPLv3]]
|licensing = [[GPLv3]]
|language = C++
|language = C++
|platforms = [[Mac OS X]], [[Linux]]
|platforms = [[Linux]]
|interface =  
|interface =  
|length =
|length =
|site = http://code.google.com/p/tractionedge/
|site = http://www.tractionedge.org/
}}
}}
{{stub}}
 
''Traction Edge'' is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.
 
== Story ==
 
Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?
 
== Features ==
 
Major Features Implemented
 
* Fully destructable terrain
* Procedural maps
* XP spend and skill progression
* Reaction Fire
* FSM AI Framework
Planned
* Reimplementation of static maps and storyline.
* Tech tree and research system
* Item interaction
 
== Development ==
 
Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.

Latest revision as of 10:21, 23 March 2012

Traction Edge
Alpha Project
Developer Mongrol
Theme Steampunk
Influences UFO/Xcom
Released 19th September 2010
Updated 23rd March 2012
Licensing GPLv3
P. Language C++
Platforms Linux
Interface
Game Length
Official site of Traction Edge


Traction Edge is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.

Story

Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?

Features

Major Features Implemented

  • Fully destructable terrain
  • Procedural maps
  • XP spend and skill progression
  • Reaction Fire
  • FSM AI Framework

Planned

  • Reimplementation of static maps and storyline.
  • Tech tree and research system
  • Item interaction

Development

Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.