Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 1/21/2011
|updated = 7/02/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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}}
}}


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.0.8 - Released 1/29/2011
v 0.1.8 Released - 8/11/2011
* character creator - cleaned up and added the following info - level-up bonuses, body parts, xp and hunger mods
 
* 5 new races - wargen, hobgoblin, mummy, skeleton and liche
* added - enchanting screen
* implemented very basic summoned creatures, you can only have a single creature summoned, they will attack the first monster int the monster list
* added - hit point and energy bars for creatures
* implemented armor and shield skills
* added - third zoom level
* implemented a very basic town - i will continue to flesh out towns at a leter date, it currently consists of a bunch of empty buildings and a single shop. Pickup an item to buy it and drop an item while standing next to the shopkeeper to sell it
* added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
* fleshed out critical hits and fumbles - there are now 4 possible results for each. Critical hit - stun, bleed, max damage and double damage. Fumble - drop weapon, hit self, lose a turn and a temporary -attack buff
* added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it  
* added hit location system - each hit location has its own defense and damage reduction stat and a random location will be hit during combat. Defense and damage reduction bonuses from weapon, shield, and jewelry items will add the bonus to all locations
into a stat or skill and show differing amounts of information based on that stat/skill
* added list of controls to the pause/help screen
* changed - crafting and enchanting screens no longer take focus from the gameplay screen
* added ranged monster attacks
* changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
* added scrolls and the ability to scribe them if you have the appropriate skill
* fixed - debuffs not working properly on creatures
* fixed various bugs

Latest revision as of 00:19, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
  • added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it

into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the gameplay screen
  • changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
  • fixed - debuffs not working properly on creatures