Difference between revisions of "Traction Edge"

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|influences = UFO/Xcom
|influences = UFO/Xcom
|released = 19th September 2010
|released = 19th September 2010
|updated =  
|updated = 23rd March 2012
|licensing = [[GPLv3]]
|licensing = [[GPLv3]]
|language = C++
|language = C++
Line 10: Line 10:
|interface =  
|interface =  
|length =
|length =
|site = http://tractionedge.sourceforge.net/
|site = http://www.tractionedge.org/
}}
}}


''Traction Edge'' is top down squad fighting game with roguelike mechanics. You choose agents and their equipment for each map then proceed to kill everything that moves. Current version features three fixed levels to fight through.
''Traction Edge'' is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.


== Story ==
== Story ==


Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what actually is the Traction Edge?
Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?


== Features ==
== Features ==


Implemented;
Major Features Implemented
* Steampunk setting
* Squad based Xcom-style combat with roguelike elements
* Story driven static maps
* Destructable terrain
* Reaction fire


Planned;
* Fully destructable terrain
* Skill based progression system
* Procedural maps
* Procedural maps interspersing the story arc
* XP spend and skill progression
* Reaction Fire
* FSM AI Framework
Planned
* Reimplementation of static maps and storyline.
* Tech tree and research system
* Tech tree and research system
* Item interaction


== Development ==
== Development ==


Traction Edge was first released for [[2010 ARRP]] for MacOSX and Linux source. Closed systems are now abandoned and development is for open source systems only.
Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.

Latest revision as of 10:21, 23 March 2012

Traction Edge
Alpha Project
Developer Mongrol
Theme Steampunk
Influences UFO/Xcom
Released 19th September 2010
Updated 23rd March 2012
Licensing GPLv3
P. Language C++
Platforms Linux
Interface
Game Length
Official site of Traction Edge


Traction Edge is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.

Story

Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?

Features

Major Features Implemented

  • Fully destructable terrain
  • Procedural maps
  • XP spend and skill progression
  • Reaction Fire
  • FSM AI Framework

Planned

  • Reimplementation of static maps and storyline.
  • Tech tree and research system
  • Item interaction

Development

Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.