Difference between revisions of "Traction Edge"
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|influences = UFO/Xcom | |influences = UFO/Xcom | ||
|released = 19th September 2010 | |released = 19th September 2010 | ||
|updated = | |updated = 23rd March 2012 | ||
|licensing = [[GPLv3]] | |licensing = [[GPLv3]] | ||
|language = C++ | |language = C++ | ||
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|interface = | |interface = | ||
|length = | |length = | ||
|site = http://tractionedge. | |site = http://www.tractionedge.org/ | ||
}} | }} | ||
''Traction Edge'' is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. | ''Traction Edge'' is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points. | ||
== Story == | == Story == | ||
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* Fully destructable terrain | * Fully destructable terrain | ||
* | * Procedural maps | ||
* XP spend and skill progression | |||
* Reaction Fire | * Reaction Fire | ||
* FSM AI Framework | * FSM AI Framework | ||
Planned | Planned | ||
* Reimplementation of static maps and storyline. | |||
* | |||
* Tech tree and research system | * Tech tree and research system | ||
* Item interaction | * Item interaction | ||
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== Development == | == Development == | ||
Traction Edge | Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build. |
Latest revision as of 10:21, 23 March 2012
Traction Edge | |
---|---|
Alpha Project | |
Developer | Mongrol |
Theme | Steampunk |
Influences | UFO/Xcom |
Released | 19th September 2010 |
Updated | 23rd March 2012 |
Licensing | GPLv3 |
P. Language | C++ |
Platforms | Linux |
Interface | |
Game Length | |
Official site of Traction Edge |
Traction Edge is top down squad fighting game with roguelike mechanics and a steampunk theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Between levels you can train your agents by spending skill points.
Story
Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?
Features
Major Features Implemented
- Fully destructable terrain
- Procedural maps
- XP spend and skill progression
- Reaction Fire
- FSM AI Framework
Planned
- Reimplementation of static maps and storyline.
- Tech tree and research system
- Item interaction
Development
Traction Edge is distributed as source only and requires cmake and SFML 1.6 to build.