Difference between revisions of "ArenaRL"

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(Created page with "{{game-alpha| name = ArenaRL |developer = Mario Lassnig |theme = Tactical Sci-Fi |influences = Quake 3 Arena |released = |updated = |licensing = Free to play |language = C++ |pl...")
 
 
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|platforms = Cross platform
|platforms = Cross platform
|interface = SDL GUI
|interface = SDL GUI
|length = 15 minutes
|length = 5-15 minutes
|site = https://www.lassnig.net/wordpress/index.php/category/games/arenarl/
|site = https://www.lassnig.net/wordpress/index.php/category/games/arenarl/
}}
}}
== About ==
ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
The obvious inspiration is Quake 3 Arena by id Software, and several ideas from Q3A, plus some fresh new ones, are adapted into a roguelike interface:
* targetting
* character advancement
* orientation of movement
* jumping
* teleportation
* respawning
* non-cheating AI
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-fi based exploration (proper) roguelike.

Latest revision as of 20:31, 18 October 2011

ArenaRL
Alpha Project
Developer Mario Lassnig
Theme Tactical Sci-Fi
Influences Quake 3 Arena
Released
Updated
Licensing Free to play
P. Language C++
Platforms Cross platform
Interface SDL GUI
Game Length 5-15 minutes
Official site of ArenaRL



About

ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...

The obvious inspiration is Quake 3 Arena by id Software, and several ideas from Q3A, plus some fresh new ones, are adapted into a roguelike interface:

  • targetting
  • character advancement
  • orientation of movement
  • jumping
  • teleportation
  • respawning
  • non-cheating AI


ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-fi based exploration (proper) roguelike.