Difference between revisions of "Netwhack"

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{{game-beta| name = Netwhack
{{game-beta| name = Netwhack
|developer = Usagi
|developer = Appledog
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|released = 1997 Jun 24
|released = 1997 Jun 24
|updated = 2011 Oct 27 (0.6.0)
|updated = 2019 Jun 8 (0.7.2-wip)
|language = [[Java]]
|language = [[Java]]
|platforms = Java
|platforms = Java
|features = No redeeming features.
|features = No redeeming features.
|licensing = [[Closed Source]], [[Freeware]]
|licensing = [[Closed Source]], [[Donationware]]
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|site = http://tsukino.ca/play-netwhack
|site = http://www.netwhack.ca
|influences = [[NetHack]], [[ADOM]]
|influences = [[NetHack]], [[ADOM]]
|length = 45 minutes
|length = 1 hour
}}
}}


== Description ==
== Description ==
Netwhack is under development, currently on Step 14 of [[How to Write a Roguelike in 15 Steps]].<br>
Netwhack is under development, the currently available version 0.7.1 represents the milestone of finishing Step 15 of [[How to Write a Roguelike in 15 Steps]].<br>
<br>
<br>
This game is intended to be a full-on roguelike adventure game in the tradition of Nethack and ADOM. It is under development, but has reached a playable stage and it is probably possible to ascend within 30 minutes of play. Currently, it contains elements of [[ADOM]] in the inventory menu, and shop design is similar to Ultima 4-6.
This game is intended to be a full-on roguelike adventure game in the tradition of Nethack and ADOM. It is a commercial, proprietary product under active development, with a targeted release date of June 24th 2020.
<br>
<br>
I really hope you enjoy this game. I value your comments and suggestions, please send me [mailto:usagi@tsukino.ca email] and let me know what you think. I often put user requests at the top of my TODO list.
A free-to-play version has been made available to help beta test the game. In return for alerting me to any bugs or making any kind of informed suggestion to the game you will receive a free deluxe digital edition of the game upon the game's release.<br>
Among my non-roguelike influences I am a great fan of the Ultima "Avatar" trilogy and Diablo II. I also cannot deny a long and storied history with Dungeons and Dragons. Thank goodness for the SDL/OGL!<br><br>
I really hope you enjoy this game. I value your comments and suggestions, please visut us on our official webpage and discussion forum on reddit: http://www.reddit.com/r/netwhack/ and let me know what you think. I often put fan requests at the top of my TODO list -- fan service will always be a priority with Netwhack!


== Versions and platforms ==
== Versions and platforms ==
Netwhack requires Sun Java 1.6 or higher. [http://java.com/en/download/ Get Java Now!]<br>
Netwhack requires Java 1.6 or higher to be installed on your system. You don't need to worry about this because I plan to bundle the OpenJava JRE with release versions.


The latest ''beta'' or ''live'' version is v. 0.6.0, which can be played online at [http://tsukino.ca/play-netwhack tsukino.ca/play-netwhack].
The latest ''beta'' or ''live'' version is v. 0.7.1, which is end-of-life already. 0.7.2 will be released before the end of June 2019.


== Features ==
== Features ==
* 80x25 Color ASCII display
* 80x25 Color ASCII display
* Internet High Score list (works on Windows, Mac and Linux, on the web, or offline.)
* Internet High Score list (works on Windows, Mac and Linux, on the web, or offline.)
* Several level layouts and dungeon generators, with persistance. Script-based dungeon generation for ease of worldbuilding.
* Several level layouts and dungeon generators, with persistence. Script-based dungeon generation for ease of world-building.
* An orc princess
* An orc princess.
* Complex AI system for various NPC and monster types (Pathfinding, Moods, Patrols, Monsters communicating via speech, Field of View, Field of Hearing, self-modifying AI scripts)
* Complex AI system for various NPC and monster types (Pathfinding, Moods, Patrols, Monsters communicating via speech, Field of View, Field of Hearing, self-modifying AI scripts)
* Effect system for item enchants, potion, scroll and food effects, rare & unique weapons and armor, magic items
* Effect system for item enchants, potion, scroll and food effects, rare & unique weapons and armor, magic items.
* Shops of various kinds
* Shops of various kinds
* Paged inventory and equipment screens
* Paged inventory and equipment screens
* Quests involving cans of dog food and meaningless scraps of paper
* Raytracing line of sight, Dynamic lighting
* Raytracing line of sight, Dynamic lighting
* Field of View
* Field of View
Line 48: Line 51:
* Stairs, holes, pits, caves
* Stairs, holes, pits, caves
* Village at which you can buy/sell or identify items, restore health.
* Village at which you can buy/sell or identify items, restore health.
* Pirates, Sports, Revenge, Adventure, Love, Fencing
* Gain experience and level up.
* Gain experience and level up.
* Kicks ass
* Kicks ass


== Bugs / In Progress ==  
== Bugs / In Progress ==  
* Naming system needs a few bandaids. ("You see a the floor")
* Balance issues (combat is too easy?)
* Poor input handling (especially wrt "What is your name?" prompt)
* Currently fixing up Croky Castle and working on Brynn a bit.
* Adding a few more items and monsters, cool stuff like town portal scrolls etc.
* Balance issues, esp. regarding middle game quests & experience.


== Boring Facts ==  
== Boring Facts ==  
* Netwhack v0.6.0 has 7,700 lines of Java source code.
* Netwhack v0.7.2 has just under 10,000 lines of Java source code.
* Since 1997. On again, off again project.
* Since 1997. On again, off again project.


== Hints ==
== Hints ==
* If you've read this far, I'll tell you what to do to ascend. This will change in future versions (this will become a side quest ^^)
* The caves are a dead end.
* Kill the monsters in town and get the crumpled note. Get some weapons and armor if you can afford them, in town.
* The croky monsters are getting into town using scrolls of town portal.
* Descend into the dungeon and get to level 7 in the BDungeon branch, which is Croky Castle.
* Escape the dungeon with the sunsword to win the game.
* Kill the Orc Princess to retrieve the Sunsword.
* Escape the dungeon alive.


== Please Help ==
== Please Help ==
* I'm looking for a "VGA" truetype font larger than the one in use; the one in use on the webpage is 16 point. I'd like to use 24 point, but I'd like the font to scale to that size very well. 32 point is a little large. I think a 22 point version is available, or a 19 point version. I can't get it to work. If you can help, please contact me.
* Beta test the game and enjoy it, free-to-play releases will always be free to play. If you help beta test the latest version on the site though, you will get a copy of the game when it's released.


== Thanks ==
== Thanks ==
The development of this game would not have been possible without the following people's assistance.<br>
Special thanks to [[Bjorn Bergstrom]] for the roguelike development website he maintains. It's a great resource.<br>
[[Mike Anderson]] - for "The Algorithm", and a great game to look up to (Tyrant)<br>
Extra special thanks to the good peole of rec.games.roguelike.development, who have provided much advice, encouragement, and entertainment over the years. Thank you!
Dr. Lowenthal - for the DDungeon algorithm (no longer used)<br>
[[Jim Babcock]] - for the Cellular Automata method of generating cave-like levels<br>
R. Alan Monroe - for the L-Cave algorithm<br>
The Nethack Devteam - for not doing anything significant with Nethack for almost 20 years, prompting me to do it myself and learn in the process.<br>
[[Bjorn Bergstrom]] - for the roguelike development website he maintains. It's a great resource.<br>
Last but not least, the good peole of rec.games.roguelike.development, who have provided much advice, encouragement, and entertainment over the years. Thank you!


== See also ==
== See also ==
[[Java#Java Roguelikes|Java Roguelikes]]
[[Java#Java Roguelikes|Java Roguelikes]]

Latest revision as of 14:56, 8 June 2019

Netwhack is a roguelike game written in Java by Usgai.

Netwhack
Beta Project
Developer Appledog
Theme Fantasy
Influences NetHack, ADOM
Released 1997 Jun 24
Updated 2019 Jun 8 (0.7.2-wip)
Licensing Closed Source, Donationware
P. Language Java
Platforms Java
Interface ASCII, Keyboard
Game Length 1 hour
Official site of Netwhack


Description

Netwhack is under development, the currently available version 0.7.1 represents the milestone of finishing Step 15 of How to Write a Roguelike in 15 Steps.

This game is intended to be a full-on roguelike adventure game in the tradition of Nethack and ADOM. It is a commercial, proprietary product under active development, with a targeted release date of June 24th 2020.
A free-to-play version has been made available to help beta test the game. In return for alerting me to any bugs or making any kind of informed suggestion to the game you will receive a free deluxe digital edition of the game upon the game's release.
Among my non-roguelike influences I am a great fan of the Ultima "Avatar" trilogy and Diablo II. I also cannot deny a long and storied history with Dungeons and Dragons. Thank goodness for the SDL/OGL!

I really hope you enjoy this game. I value your comments and suggestions, please visut us on our official webpage and discussion forum on reddit: http://www.reddit.com/r/netwhack/ and let me know what you think. I often put fan requests at the top of my TODO list -- fan service will always be a priority with Netwhack!

Versions and platforms

Netwhack requires Java 1.6 or higher to be installed on your system. You don't need to worry about this because I plan to bundle the OpenJava JRE with release versions.

The latest beta or live version is v. 0.7.1, which is end-of-life already. 0.7.2 will be released before the end of June 2019.

Features

  • 80x25 Color ASCII display
  • Internet High Score list (works on Windows, Mac and Linux, on the web, or offline.)
  • Several level layouts and dungeon generators, with persistence. Script-based dungeon generation for ease of world-building.
  • An orc princess.
  • Complex AI system for various NPC and monster types (Pathfinding, Moods, Patrols, Monsters communicating via speech, Field of View, Field of Hearing, self-modifying AI scripts)
  • Effect system for item enchants, potion, scroll and food effects, rare & unique weapons and armor, magic items.
  • Shops of various kinds
  • Paged inventory and equipment screens
  • Quests involving cans of dog food and meaningless scraps of paper
  • Raytracing line of sight, Dynamic lighting
  • Field of View
  • Literacy & other NPC abilities (orcs and some very smart dogs can open doors, but rats can't, etc)
  • Devious traps
  • Enslaved elven cooks
  • Secret passages and hidden items
  • Permadeath
  • Traders, guards, farmers
  • Pets
  • Stairs, holes, pits, caves
  • Village at which you can buy/sell or identify items, restore health.
  • Pirates, Sports, Revenge, Adventure, Love, Fencing
  • Gain experience and level up.
  • Kicks ass

Bugs / In Progress

  • Balance issues (combat is too easy?)

Boring Facts

  • Netwhack v0.7.2 has just under 10,000 lines of Java source code.
  • Since 1997. On again, off again project.

Hints

  • The caves are a dead end.
  • The croky monsters are getting into town using scrolls of town portal.
  • Escape the dungeon with the sunsword to win the game.

Please Help

  • Beta test the game and enjoy it, free-to-play releases will always be free to play. If you help beta test the latest version on the site though, you will get a copy of the game when it's released.

Thanks

Special thanks to Bjorn Bergstrom for the roguelike development website he maintains. It's a great resource.
Extra special thanks to the good peole of rec.games.roguelike.development, who have provided much advice, encouragement, and entertainment over the years. Thank you!

See also

Java Roguelikes