Difference between revisions of "Ugly Rogue"
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{{game-stable| name = Ugly Rogue | {{game-stable| name = Ugly Rogue | ||
|developer = [[uglydogs]] | |developer = [[uglydogs]] | ||
|theme = [[ | |theme = [[Fantasy]] | ||
|influences = [[Nethack]], [[Diablo]] | |influences = [[Nethack]], [[Diablo]] | ||
|released = Feb 20, 2012 | |released = Feb 20, 2012 | ||
|relver = 1.1.3.0 | |relver = 1.1.3.0 | ||
|updated = Feb | |updated = Feb 22, 2012 | ||
|updver = 1. | |updver = 1.2.0.0 | ||
|licensing = [[Closed Source]], [[Freeware]] | |licensing = [[Closed Source]], [[Freeware]] | ||
|language = [[Java]] | |language = [[Java]] | ||
|platforms = [[Windows]], [[Mac OS X]], [[Linux]] | |platforms = [[Windows]], [[Mac OS X]], [[Linux]] | ||
|interface = [[2D]] | |interface = [[ASCII]], [[2D]] | ||
|length = Unlimited | |length = Unlimited | ||
|site = http://www.ugly-dogs.com | |site = http://www.ugly-dogs.com | ||
}} | }} | ||
'''''Ugly Rogue''''' is an | '''''Ugly Rogue''''' is an ASCII-based fantasy themed rogue like. | ||
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Ugly Rogue is a browser based (no app download required) rogue-like that allows the player to completely control the development of their character. A race and background are chosen which shape the general direction of the character, but with each level gained the player chooses which statistics and skills to gain, allowing for nearly limitless variety. | Ugly Rogue is a browser based (no app download required) rogue-like that allows the player to completely control the development of their character. A race and background are chosen which shape the general direction of the character, but with each level gained the player chooses which statistics and skills to gain, allowing for nearly limitless variety. | ||
Some currently implemented features: | |||
* Randomly generated maps of several distinct types, including mazes. | |||
* 6 races and 9 backgrounds, each with distinct traits | |||
* Mouse driven input (though keyboard input is also available for most actions) | |||
* Over 50 distinct skills (with many more still in development) | |||
* Random item generation, resulting in millions of equipment types | |||
* 5 attributes, each with useful functions, regardless of character type | |||
* A starter town with merchants to buy gear from | |||
* "Realistic" item weight system, affecting movement times, not attack times | |||
[[Category:Alpha projects]] | The game is currently playable in alpha version 1.2.0.0, as of 22 February, 2012. | ||
== Screenshots == | |||
http://www.ugly-dogs.com/640480/GameScreen1130.jpg | |||
[[Category:Alpha projects]] [[Category:Open ended roguelikes]] |
Latest revision as of 02:39, 19 May 2017
Ugly Rogue | |
---|---|
Stable game | |
Developer | uglydogs |
Theme | Fantasy |
Influences | Nethack, Diablo |
Released | Feb 20, 2012 (1.1.3.0) |
Updated | Feb 22, 2012 (1.2.0.0) |
Licensing | Closed Source, Freeware |
P. Language | Java |
Platforms | Windows, Mac OS X, Linux |
Interface | ASCII, 2D |
Game Length | Unlimited |
Official site of Ugly Rogue |
Ugly Rogue is an ASCII-based fantasy themed rogue like.
Description
Ugly Rogue is a browser based (no app download required) rogue-like that allows the player to completely control the development of their character. A race and background are chosen which shape the general direction of the character, but with each level gained the player chooses which statistics and skills to gain, allowing for nearly limitless variety.
Some currently implemented features:
- Randomly generated maps of several distinct types, including mazes.
- 6 races and 9 backgrounds, each with distinct traits
- Mouse driven input (though keyboard input is also available for most actions)
- Over 50 distinct skills (with many more still in development)
- Random item generation, resulting in millions of equipment types
- 5 attributes, each with useful functions, regardless of character type
- A starter town with merchants to buy gear from
- "Realistic" item weight system, affecting movement times, not attack times
The game is currently playable in alpha version 1.2.0.0, as of 22 February, 2012.
Screenshots