Difference between revisions of "Cave Chop"
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(Created page for my 7DRLC 2012 entry) |
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| name=Cave Chop | | name=Cave Chop | ||
| developer=Martin Read | | developer=Martin Read | ||
| influences=Rogue | |||
| theme=fantasy | | theme=fantasy | ||
| released=17 March 2012 | | released=17 March 2012 | ||
| updated=N/A | |||
| licensing=BSD | | licensing=BSD | ||
| language=C | | language=C | ||
| platforms=[[Linux]] | | platforms=[[Linux]] | ||
| interface= | | interface=[[ASCII]] | ||
| length=~30 minutes | |||
| site=http://git.blackswordsonics.com/?p=cavechop-7drl;a=summary | | site=http://git.blackswordsonics.com/?p=cavechop-7drl;a=summary | ||
}} | }} | ||
'''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. Note | '''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. Note: the official web site is currently just a gitweb interface. | ||
Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction. | Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction. |
Latest revision as of 11:41, 17 March 2012
Cave Chop | |
---|---|
7DRL | |
Developer | Martin Read |
Theme | fantasy |
Influences | Rogue |
Released | 17 March 2012 |
Updated | N/A |
Licensing | BSD |
P. Language | C |
Platforms | Linux |
Interface | ASCII |
Game Length | ~30 minutes |
Official site of Cave Chop |
Cave Chop is a 7DRL by Martin Read, released in fulfillment of the 7DRL Challenge 2012. It is a derivative work of Martin's Dungeon Bash version 1.7. Note: the official web site is currently just a gitweb interface.
Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.