Difference between revisions of "ADOM II"
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ADOM II is the successor to [[ADOM]] | {{game-beta| name = ADOM II | ||
|developer = [[Thomas Biskup]] | |||
|influences = [[ADOM]] | |||
|theme = [[Fantasy]] | |||
|released = 02/07/2011 | |||
|updated = 01/01/2013 (0.3.2) | |||
|licensing = [[Freeware]] | |||
|language = [[Java]] | |||
|platforms = [[Windows]], [[Linux]], [[Mac]] | |||
|interface = [[ASCII]], [[Keyboard]] | |||
|site = http://www.ancientdomainsofmystery.com | |||
|length = countless hours | |||
}} | |||
== Description== | |||
ADOM II: Legends of Ancardia, powered by JADE (Java-based Ancient Domains Engine), is a next-generation roguelike by [[Thomas Biskup]] and the official successor to [[ADOM]]. ADOM II is Java application, so it is very portable. It is set in the same world as [[ADOM]], many years after the original game's events. The [http://www.ancientdomainsofmystery.com official ADOM II website and blog] chronicles the development and new features in ADOM II. | |||
ADOM II is under development. Version 0.1.0 (then named JADE) was released on 2 July 2011 at the [http://www.adom.de/jade/downloads/javawebstart/index.php3 www.ancientdomainsofmystery.com website], and screenshots, a video and some javadoc documentation are availiable on its [http://adom.de/jade/index.php homepage] and through the author's blog. | |||
With the release of JADE 0.2.0 Thomas Biskup considered JADE to be a fully playable game (albeit a simple one compared to ADOM). Starting with version 0.2.3 JADE has been rebranded as ADOM II: Legends of Ancardia. | |||
== Features== | |||
* a complex surface world with cities, dozens of dungeons, villages, and many surprises that are randomly generated for each game | |||
* a far more detailed game engine (each monster is as complex as the player) than ADOM's | |||
* complex story lines like the 'King of the Orcs', continually being expanded | |||
* armies and sieges | |||
* corruptions | |||
* multi-classing | |||
* all the races from ADOM | |||
* a detailed skill system | |||
* a construction and processing system for changing the environment | |||
* highly detailed items (including abstractions for materials, damage types, sizes, etc.) | |||
* a highly intricate event system | |||
* and much more! | |||
== Links == | |||
[http://www.ancientdomainsofmystery.com ADOM II blog and website] | |||
[http://www.adom.de/adom-ii/downloads/javawebstart/index.php Download version 0.3.2] |
Latest revision as of 17:30, 29 April 2017
ADOM II | |
---|---|
Beta Project | |
Developer | Thomas Biskup |
Theme | Fantasy |
Influences | ADOM |
Released | 02/07/2011 |
Updated | 01/01/2013 (0.3.2) |
Licensing | Freeware |
P. Language | Java |
Platforms | Windows, Linux, Mac |
Interface | ASCII, Keyboard |
Game Length | countless hours |
Official site of ADOM II |
Description
ADOM II: Legends of Ancardia, powered by JADE (Java-based Ancient Domains Engine), is a next-generation roguelike by Thomas Biskup and the official successor to ADOM. ADOM II is Java application, so it is very portable. It is set in the same world as ADOM, many years after the original game's events. The official ADOM II website and blog chronicles the development and new features in ADOM II.
ADOM II is under development. Version 0.1.0 (then named JADE) was released on 2 July 2011 at the www.ancientdomainsofmystery.com website, and screenshots, a video and some javadoc documentation are availiable on its homepage and through the author's blog.
With the release of JADE 0.2.0 Thomas Biskup considered JADE to be a fully playable game (albeit a simple one compared to ADOM). Starting with version 0.2.3 JADE has been rebranded as ADOM II: Legends of Ancardia.
Features
- a complex surface world with cities, dozens of dungeons, villages, and many surprises that are randomly generated for each game
- a far more detailed game engine (each monster is as complex as the player) than ADOM's
- complex story lines like the 'King of the Orcs', continually being expanded
- armies and sieges
- corruptions
- multi-classing
- all the races from ADOM
- a detailed skill system
- a construction and processing system for changing the environment
- highly detailed items (including abstractions for materials, damage types, sizes, etc.)
- a highly intricate event system
- and much more!