Difference between revisions of "WazHack"
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|released = June 25, 2012 | |released = June 25, 2012 | ||
|relver = 1.0 | |relver = 1.0 | ||
|updated = | |updated = February, 2014 | ||
|updver = 1. | |updver = 1.2 | ||
|licensing = Commercial | |licensing = [[Commercial]] | ||
|language = [[C Sharp|C#]], [[JavaScript]] | |language = [[C Sharp|C#]], [[JavaScript]] | ||
|platforms = [[Windows]], [[Mac OS X]] | |platforms = [[Windows]], [[Mac OS X]], [[Linux]], [[Android]], [[iOS]] (iPad, iPhone, and iPod Touch) | ||
|interface = 3D | |interface = 3D | ||
|site = http://www.wazhack.com/ | |site = http://www.wazhack.com/ | ||
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== Overview == | == Overview == | ||
WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". | WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". The developer, [[User:Waz|Waz]], appeared on Episode 46 of [[Roguelike Radio]] as part of a discussion of [[Steam Greenlight]] (where the community successfully [voted it onto http://store.steampowered.com/app/264160 Steam]). | ||
It keeps to the [[Berlin Interpretation]] except it is: | It keeps to the [[Berlin Interpretation]] except it is: | ||
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* supports multiplayer (not by resorting to realtime) | * supports multiplayer (not by resorting to realtime) | ||
It is | It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | ||
== Getting the Game == | |||
The game can be played live on [http://www.wazhack.com/play WazHack.com], | |||
the Windows, Mac OSX, and Linux versions are available from [http://store.steampowered.com/app/264160 Steam], | |||
the iPhone/iPad app is available from [https://itunes.apple.com/app/id578208562 the Apple App Store]. | |||
and the Android app is available from [https://play.google.com/store/apps/details?id=com.wazhack.WazHack the Google Play Store (Android Market)]. | |||
== Screenshot == | == Screenshot == | ||
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the same for all players (and items too, in competition mode). | the same for all players (and items too, in competition mode). | ||
== History == | |||
The game was first released for PC in 2012 and was also ported to Android, iOS, and Mac OSX the following year. In 2014 it was voted onto Steam, | |||
at which time it was also ported to Linux including SteamOS. The game continues to be developed. | |||
[[Category:Commercial games]] | |||
[[Category:Hacklikes]] | [[Category:Hacklikes]] |
Latest revision as of 16:53, 29 November 2016
WazHack | |
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Stable game | |
Developer | Warwick Allison (Waz) |
Theme | Fantasy |
Influences | Rogue, NetHack |
Released | June 25, 2012 (1.0) |
Updated | February, 2014 (1.2) |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X, Linux, Android, iOS (iPad, iPhone, and iPod Touch) |
Interface | 3D |
Game Length | many hours, many attempts |
Official site of WazHack |
Overview
WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer". The developer, Waz, appeared on Episode 46 of Roguelike Radio as part of a discussion of Steam Greenlight (where the community successfully [voted it onto http://store.steampowered.com/app/264160 Steam]).
It keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
- supports multiplayer (not by resorting to realtime)
It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
Getting the Game
The game can be played live on WazHack.com, the Windows, Mac OSX, and Linux versions are available from Steam, the iPhone/iPad app is available from the Apple App Store. and the Android app is available from the Google Play Store (Android Market).
Screenshot
Multiplayer
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).
History
The game was first released for PC in 2012 and was also ported to Android, iOS, and Mac OSX the following year. In 2014 it was voted onto Steam, at which time it was also ported to Linux including SteamOS. The game continues to be developed.