Difference between revisions of "Forays into Norrendrin"
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|developer = Derrick Creamer | |developer = Derrick Creamer | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = [[ADOM]], [[DoomRL]], [[Angband]] | |influences = [[ADOM]], [[DoomRL]], [[Angband]], [[Brogue]] | ||
|released = January 28, 2012 | |released = January 28, 2012 | ||
|relver = 0.5.0 | |relver = 0.5.0 | ||
|updated = | |updated = November 6, 2015 | ||
|updver = 0. | |updver = 0.8.4 | ||
|licensing = MIT | |licensing = MIT | ||
|language = [[C Sharp|C#]] with Mono | |language = [[C Sharp|C#]] with Mono | ||
|platforms = [[Windows]], [[Linux]] | |platforms = [[Windows]], [[Linux]] | ||
|interface = [[ASCII]], [[Keyboard]] | |interface = [[ASCII]], [[Keyboard]] | ||
|site = http:// | |site = http://forays.github.io/ | ||
|length = | |length = Medium | ||
}} | }} | ||
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October | A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system that is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options. | ||
== | [[File:Forays into Norrendrin.png|thumb]] | ||
Included in the download are five text files | |||
==How To Play== | |||
Included in the download are five text files that will help on a variety of topics, including: | |||
*help.txt - Featuring a 'how to play' section as well as keyboard commands. | *help.txt - Featuring a 'how to play' section as well as keyboard commands. | ||
*advanced_help.txt - Shows some more advanced gameplay tips. | *advanced_help.txt - Shows some more advanced gameplay tips. | ||
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*spell_help.txt - Describes what each spell does. | *spell_help.txt - Describes what each spell does. | ||
Alternatively, | Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /). | ||
== | ==Resources== | ||
[http:// | * [http://www.screencast.com/users/dscreamer/folders/Default/media/1b24fcbb-b64f-4e78-9674-8c78735d6b65 Screenshots] | ||
* [https://github.com/Forays/ForaysIntoNorrendrin/releases/download/0.8.4/Forays_v084.zip Download current version for Windows and Linux] | |||
==Development== | |||
Between 0.8.5 and 0.9.0, it was planned to include even more variety in monsters, with certain dungeon features being associated with specific monsters. 'Minibosses' and other leader monsters. More activated abilities. However, developed has stopped since 2016. | |||
[[Category:Open source]] | |||
Latest revision as of 17:15, 27 January 2023
Forays into Norrendrin | |
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Stable game | |
Developer | Derrick Creamer |
Theme | Fantasy |
Influences | ADOM, DoomRL, Angband, Brogue |
Released | January 28, 2012 (0.5.0) |
Updated | November 6, 2015 (0.8.4) |
Licensing | MIT |
P. Language | C# with Mono |
Platforms | Windows, Linux |
Interface | ASCII, Keyboard |
Game Length | Medium |
Official site of Forays into Norrendrin |
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system that is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.
How To Play
Included in the download are five text files that will help on a variety of topics, including:
- help.txt - Featuring a 'how to play' section as well as keyboard commands.
- advanced_help.txt - Shows some more advanced gameplay tips.
- feat_help.txt - Describes which each skill/feat does as well as the category for each.
- item_help.txt - Describes what each item does in the game.
- spell_help.txt - Describes what each spell does.
Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).
Resources
Development
Between 0.8.5 and 0.9.0, it was planned to include even more variety in monsters, with certain dungeon features being associated with specific monsters. 'Minibosses' and other leader monsters. More activated abilities. However, developed has stopped since 2016.