Difference between revisions of "Forays into Norrendrin"

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(Updated for 0.6.2 release)
 
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|developer = Derrick Creamer
|developer = Derrick Creamer
|theme = Fantasy
|theme = Fantasy
|influences = [[ADOM]], [[DoomRL]], [[Angband]]
|influences = [[ADOM]], [[DoomRL]], [[Angband]], [[Brogue]]
|released = January 28, 2012
|released = January 28, 2012
|relver = 0.5.0
|relver = 0.5.0
|updated = July 3, 2012
|updated = November 6, 2015
|updver = 0.6.1
|updver = 0.8.4
|licensing = MIT
|licensing = MIT
|language = [[C Sharp|C#]] with Mono
|language = [[C Sharp|C#]] with Mono
|platforms = [[Windows]], [[Linux]]
|platforms = [[Windows]], [[Linux]]
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|site = http://code.google.com/p/forays-into-norrendrin/downloads/list
|site = http://forays.github.io/
|length = [[Coffeebreak roguelike|Coffeebreak]] to medium
|length = Medium
}}
}}


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system that is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.


==Help & How To Play==
[[File:Forays into Norrendrin.png|thumb]]
Included in the download are five text files which will help on a variety of topics, including:
 
==How To Play==
Included in the download are five text files that will help on a variety of topics, including:
*help.txt - Featuring a 'how to play' section as well as keyboard commands.
*help.txt - Featuring a 'how to play' section as well as keyboard commands.
*advanced_help.txt - Shows some more advanced gameplay tips.
*advanced_help.txt - Shows some more advanced gameplay tips.
Line 25: Line 27:
*spell_help.txt - Describes what each spell does.
*spell_help.txt - Describes what each spell does.


Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).
Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).
 
==Screenshots==
[http://www.screencast.com/users/dscreamer/folders/Default/media/cb826b66-fb0c-4a33-9a4d-b1da00f195fa Here]


==Download==
==Resources==
[http://forays-into-norrendrin.googlecode.com/files/forays_v062_win.zip For Windows]
* [http://www.screencast.com/users/dscreamer/folders/Default/media/1b24fcbb-b64f-4e78-9674-8c78735d6b65 Screenshots]
* [https://github.com/Forays/ForaysIntoNorrendrin/releases/download/0.8.4/Forays_v084.zip Download current version for Windows and Linux]


[http://forays-into-norrendrin.googlecode.com/files/forays_v062_source.zip Source and build scripts for Linux]
==Development==
Between 0.8.5 and 0.9.0, it was planned to include even more variety in monsters, with certain dungeon features being associated with specific monsters. 'Minibosses' and other leader monsters. More activated abilities. However, developed has stopped since 2016.


==Future Plans==
[[Category:Open source]]
*0.7.0 - Gameplay improvement release: Major change to character advancement system, a new focus on light and visibility, more balance changes, more traps, better handling of sound events, improvements to dungeon generation.
*Soon after - The last major feature: Templated special levels will occasionally appear to offer different challenges.

Latest revision as of 17:15, 27 January 2023

Forays into Norrendrin
Stable game
Developer Derrick Creamer
Theme Fantasy
Influences ADOM, DoomRL, Angband, Brogue
Released January 28, 2012 (0.5.0)
Updated November 6, 2015 (0.8.4)
Licensing MIT
P. Language C# with Mono
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length Medium
Official site of Forays into Norrendrin


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system that is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.

Forays into Norrendrin.png

How To Play

Included in the download are five text files that will help on a variety of topics, including:

  • help.txt - Featuring a 'how to play' section as well as keyboard commands.
  • advanced_help.txt - Shows some more advanced gameplay tips.
  • feat_help.txt - Describes which each skill/feat does as well as the category for each.
  • item_help.txt - Describes what each item does in the game.
  • spell_help.txt - Describes what each spell does.

Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).

Resources

Development

Between 0.8.5 and 0.9.0, it was planned to include even more variety in monsters, with certain dungeon features being associated with specific monsters. 'Minibosses' and other leader monsters. More activated abilities. However, developed has stopped since 2016.