Difference between revisions of "@Star Wars"
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{{ | {{game-alpha| name = @Star Wars | ||
|developer = | |developer = Andrew Wright (aka roocey) | ||
|theme = | |theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Space|Space]] | ||
|influences = Crawl and many others | |influences = Crawl and many others | ||
|status = Alpha | |status = Alpha | ||
|released = 0.1e - June 30th, 2012 | |released = 0.1e - June 30th, 2012 | ||
|updated = 0. | |updated = 0.6a - December 31st, 2012 | ||
|licensing = http://creativecommons.org/licenses/by-nc/3.0/ | |licensing = http://creativecommons.org/licenses/by-nc/3.0/ | ||
|language = Python 2.7 | |language = Python 2.7 | ||
Line 14: | Line 14: | ||
}} | }} | ||
@Star Wars (alternatively, @Star Wars RL) is a roguelike set in the Star Wars galaxy. Windows downloads are regularly posted on the development blog | @Star Wars (alternatively, @Star Wars RL) is a roguelike set in the Star Wars galaxy. Windows downloads are regularly posted on the development blog. | ||
== Features == | ==Features == | ||
*D6 system. | *D6 system. | ||
Line 22: | Line 22: | ||
*Skills that integrate well into the D6 system. | *Skills that integrate well into the D6 system. | ||
*Backgrounds! | *Backgrounds! | ||
New features as of the 0.6 series of updates: | |||
*Mostly solidified combat mechanics | |||
*New item types | |||
*New skills | |||
*Rebuilt species | |||
*Balance work | |||
Planned features: | |||
*More mini-bosses and a better mini-boss system | |||
*A complete dungeon with a definite end point | |||
*"Guaranteed appearance, random location" generation for certain things | |||
*And more! | |||
==History== | |||
This project began as a simple curiosity back around March, 2011. When it began, it was little more than [http://roguebasin.roguelikedevelopment.org/index.php/Complete_Roguelike_Tutorial,_using_python%2Blibtcod Jotaf's tutorial]. Basically the player could walk around, kill rats, and loot potions. While @Star Wars will always have its roots planted in Jotaf's tutorial, the game has ballooned far beyond those simpler days. It now features a complete equipment system, saving & loading, special enemy properties, and, is of course, set in the Star Wars universe instead of a generic fantasy one. |
Latest revision as of 02:03, 3 March 2014
@Star Wars | |
---|---|
Alpha Project | |
Developer | Andrew Wright (aka roocey) |
Theme | Science Fiction, Space |
Influences | Crawl and many others |
Released | 0.1e - June 30th, 2012 |
Updated | 0.6a - December 31st, 2012 |
Licensing | http://creativecommons.org/licenses/by-nc/3.0/ |
P. Language | Python 2.7 |
Platforms | Windows |
Interface | Primarily keyboard |
Game Length | A few minutes currently |
Official site of @Star Wars |
@Star Wars (alternatively, @Star Wars RL) is a roguelike set in the Star Wars galaxy. Windows downloads are regularly posted on the development blog.
Features
- D6 system.
- Diverse species.
- Skills that integrate well into the D6 system.
- Backgrounds!
New features as of the 0.6 series of updates:
- Mostly solidified combat mechanics
- New item types
- New skills
- Rebuilt species
- Balance work
Planned features:
- More mini-bosses and a better mini-boss system
- A complete dungeon with a definite end point
- "Guaranteed appearance, random location" generation for certain things
- And more!
History
This project began as a simple curiosity back around March, 2011. When it began, it was little more than Jotaf's tutorial. Basically the player could walk around, kill rats, and loot potions. While @Star Wars will always have its roots planted in Jotaf's tutorial, the game has ballooned far beyond those simpler days. It now features a complete equipment system, saving & loading, special enemy properties, and, is of course, set in the Star Wars universe instead of a generic fantasy one.