Difference between revisions of "Cult: Awakening Of The Old Ones"
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== What is Cult? == | |||
Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction.It is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends, civilizations, creatures, gods, and - well, basically everything! Cult is one part role playing game and one part experiment into the possible depth of procedural generation. | |||
==== Objectives ==== | |||
*Custom-tailor the life story and personality of your adventurer, or let the game randomly create it for you. | |||
*Explore dungeons and hunt for loot, artifacts, and powerful spells in traditional roguelike fashion. | |||
*Build a house, a castle, or even a city. For larger projects, you'll need to hire companions (or convert minions). | |||
*Craft everything from weapons and armor to furniture and food. Use it to outfit your personal entourage or army, or trade it away for riches. | |||
*Establish yourself as a local power. Eventually, you could become a political player, the leader of a powerful religious sect, or even a king. | |||
*Wander the world and discover civilizations with vastly different cultures, governments, and traditions. Hunt or tame fantastical creatures that are nothing like anything you've ever seen on Earth! | |||
*Revive banished gods from their hiding places within ancient ruins and harness their forbidden power for your own purposes. | |||
===Updated Status=== | |||
Cult is no longer being developed by the author and the official homepage is no longer there. | |||
[[Category:Commercial games]] |
Latest revision as of 13:12, 29 November 2016
Cult: Awakening Of The Old Ones | |
---|---|
Alpha Project | |
Developer | David Hagar |
Theme | Fantasy, Lovecraftian, Freeform, Procedurally-generated world |
Influences | Dwarf Fortress, Darklands, Elder Scrolls, many more |
Released | Tentative 2013 |
Updated | 29/6/2012 - .31 Alpha |
Licensing | Commercial |
P. Language | Python |
Platforms | Windows, Porting tentative for Mac and Linux |
Interface | Mouse-based, keyboard |
Game Length | Unknown |
Official site of Cult: Awakening Of The Old Ones |
What is Cult?
Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction.It is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends, civilizations, creatures, gods, and - well, basically everything! Cult is one part role playing game and one part experiment into the possible depth of procedural generation.
Objectives
- Custom-tailor the life story and personality of your adventurer, or let the game randomly create it for you.
- Explore dungeons and hunt for loot, artifacts, and powerful spells in traditional roguelike fashion.
- Build a house, a castle, or even a city. For larger projects, you'll need to hire companions (or convert minions).
- Craft everything from weapons and armor to furniture and food. Use it to outfit your personal entourage or army, or trade it away for riches.
- Establish yourself as a local power. Eventually, you could become a political player, the leader of a powerful religious sect, or even a king.
- Wander the world and discover civilizations with vastly different cultures, governments, and traditions. Hunt or tame fantastical creatures that are nothing like anything you've ever seen on Earth!
- Revive banished gods from their hiding places within ancient ruins and harness their forbidden power for your own purposes.
Updated Status
Cult is no longer being developed by the author and the official homepage is no longer there.