Difference between revisions of "Ultima Ratio Regum"

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{{game-alpha| name = Ultima Ratio Regum
{{game-beta| name = Ultima Ratio Regum
|developer = [[User:UltimaRatioRegum|Mark Johnson]]
|developer = [[User:UltimaRatioRegum|Mark Johnson]]
|theme = [[Fantasy]], Strategy Games
|theme = Strategy Games
|influences = [[ADOM]], [[Dwarf Fortress]]
|influences = [[Dwarf Fortress]], La-Mulana, The Outer Wilds, Nethack, Europa Universalis, Borges, Eco
|released = ~Summer 2012 (alpha)
|released = ~Summer 2012 (alpha)
|updated =
|updated = January 2023 (0.10)
|licensing = [[Closed Source]]
|licensing = [[Closed Source]]
|language = [[Python]]
|language = [[Python]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|length =  
|length = Hour or two (currently)
|site = http://www.ultimaratioregum.co.uk/game/
|site = https://www.markrjohnsongames.com/games/ultima-ratio-regum/
}}
}}


== About ==
== Description ==


Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. It has three different eras the player can choose to play in.velopment and world events, but with much in the 'middle' - constructing buildings, city growth, resource management - abstracted out (as other games exist which handle those well). URR aims to eventually be a fusion of roguelike and strategy two genres – rather than a strategy game where you command with omniscience (even in ancient eras), you instead command as an individual character also in the game. Orders must be issued in person; you can lose contact with distant armies; but the same mechanics affect the AI players who also lack omniscience and depend upon the knowledge of situations they themselves can garner. Worlds can be generated over a vast array of sizes, climates and types, with or without mythological elements, from several different eras (and technological levels), but all ultimately with no fixed objective but a world full of civilizations and factions to be allied with or battled against. It aims for depth in character development and world events, but with much in the ‘middle’ – constructing buildings, city growth, resource management – abstracted out (as other games exist which handle those well). Political and social dynamics will be modeled via a complex system that aims to generate both a history for the world, and the current state of political affairs when your game begins.
Ultima Ratio Regum ("the last argument of kings") is a game designed to combine the massive and varied world of games like Dwarf Fortress or Europa Universalis with the cryptic puzzle-solving and clue following of games like The Outer Wilds and La-Mulana. Set approximately around the Scientific Revolution, the player is tasked with discovering a conspiracy via identifying procedurally-generated clues hidden throughout the world's cultures, religions and societies; the game features extensive procedural generation of everything from tombs and religious altars to (in the future) paintings and sculptures, any or all of which may contain the clues required in a given playthrough. The latest major releases, 0.9 and 0.10, introduce currencies, procedurally-generated items, trade, and ship-board travel. 1.0 is coming soon - watch this space!


More can be found at the U.R.R. info page on [http://www.ultimaratioregum.co.uk/game/info/ my website], or the U.R.R. [http://www.ultimaratioregum.co.uk/game/ development blog] which updates weekly Mondays, and will cover all parts of the development process.
== Where to find Ultima Ratio Regum ==


'''First 0.1.0 release: 9th of July!'''
The latest build can be downloaded at:
[https://www.markrjohnsongames.com/games/ultima-ratio-regum/?title="MarkRJohnsonGames"].


== Features ==
== Reviews ==


Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:
''“Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow.”''
- Graham Smith, Rock Paper Shotgun


- Over 100,000 spawnable weapons
== Images ==
 
https://www.markrjohnsongames.com/wp-content/uploads/2023/02/Eck7.png
- Complex AI with their own motivations, loyalties and objectives
<BR><BR>
 
https://www.markrjohnsongames.com/wp-content/uploads/2023/02/Cathar.png
- Dozens of factions and species to gather support from
<BR><BR>
 
https://www.markrjohnsongames.com/wp-content/uploads/2023/02/Eck3.png
- No limit to the size of armies the player can equip and command
<BR><BR>
 
https://www.markrjohnsongames.com/wp-content/uploads/2023/02/SS.png
- Fully modelled sight, hearing, and stealth mechanics
<BR><BR>
 
https://www.markrjohnsongames.com/wp-content/uploads/2023/02/TT1.png
- No in-built quests; pick your own allegiances and objectives
<BR><BR>
 
https://www.markrjohnsongames.com/wp-content/uploads/2023/02/Cathar-2.png
== Screenshots ==
[[Category:Open ended roguelikes]]
 
New 18/9/2012:
 
Skill trees!
 
http://www.ultimaratioregum.co.uk/game/files/2012/09/MSkills-I2.png
 
New 7/7/2012:
 
Lots of new world generation types; pangaeas, islands, continents:
 
http://www.ultimaratioregum.co.uk/game/files/2012/07/Inland-Sea1-1024x1024.png
 
http://www.ultimaratioregum.co.uk/game/files/2012/07/Pangaea-Ice-1024x1024.png
 
http://www.ultimaratioregum.co.uk/game/files/2012/07/Tropical-1024x1024.png
 
New 11/5/2012:
 
Map generation!
http://www.ultimaratioregum.co.uk/game/files/2012/05/Map.gif
 
New 14/4/2012:
 
http://www.ultimaratioregum.co.uk/game/files/2012/04/Map.png
 
New 1/1/2012:
 
http://www.ultimaratioregum.co.uk/game/files/2011/08/11.png

Latest revision as of 11:09, 17 May 2023

Ultima Ratio Regum
Beta Project
Developer Mark Johnson
Theme Strategy Games
Influences Dwarf Fortress, La-Mulana, The Outer Wilds, Nethack, Europa Universalis, Borges, Eco
Released ~Summer 2012 (alpha)
Updated January 2023 (0.10)
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length Hour or two (currently)
Official site of Ultima Ratio Regum


Description

Ultima Ratio Regum ("the last argument of kings") is a game designed to combine the massive and varied world of games like Dwarf Fortress or Europa Universalis with the cryptic puzzle-solving and clue following of games like The Outer Wilds and La-Mulana. Set approximately around the Scientific Revolution, the player is tasked with discovering a conspiracy via identifying procedurally-generated clues hidden throughout the world's cultures, religions and societies; the game features extensive procedural generation of everything from tombs and religious altars to (in the future) paintings and sculptures, any or all of which may contain the clues required in a given playthrough. The latest major releases, 0.9 and 0.10, introduce currencies, procedurally-generated items, trade, and ship-board travel. 1.0 is coming soon - watch this space!

Where to find Ultima Ratio Regum

The latest build can be downloaded at: "MarkRJohnsonGames".

Reviews

“Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow.” - Graham Smith, Rock Paper Shotgun

Images

Eck7.png

Cathar.png

Eck3.png

SS.png

TT1.png

Cathar-2.png