Difference between revisions of "Rogue's Souls"
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{{game-alpha| name = Rogue's Souls | {{game-alpha| name = Rogue's Souls | ||
|developer = | |developer = Silberspiele | ||
|theme = fantasy, dark fantasy | |theme = fantasy, dark fantasy | ||
|influences = Demon's Souls, Dark Souls, [[Brogue]], [[DoomRL]] | |influences = Demon's Souls, Dark Souls, [[Brogue]], [[DoomRL]] | ||
|released = 2012 | |released = 2012 | ||
|updated = 0. | |updated = 0.915, on June 10th, 2013 | ||
|licensing = Freeware | |licensing = Freeware | ||
|language = Game Maker 8.1 | |language = Game Maker 8.1 | ||
Line 10: | Line 10: | ||
|interface = [[Graphical tiles]], [[ASCII]], [[Keyboard]] | |interface = [[Graphical tiles]], [[ASCII]], [[Keyboard]] | ||
|length = ? | |length = ? | ||
|site = | |site = https://silberspiele.itch.io/the-strongholds-of-silberland | ||
}} | }} | ||
Rogue's Souls is a roguelike tribute to From Software's hardcore action-RPGs Demon's Souls and Dark Souls. Other inspirations include [[Brogue]] for the scope aimed at and [[DoomRL]] for the combat focus. | Rogue's Souls is a roguelike tribute to From Software's hardcore action-RPGs Demon's Souls and Dark Souls. Other inspirations include [[Brogue]] for the scope aimed at and [[DoomRL]] for the combat focus. Due to technical issues with porting the game to a newer engine, it has been on hiatus since 2014. | ||
== Concepts == | == Concepts == | ||
Rogue's Souls is intended to be an accessible | Rogue's Souls is intended to be an accessible roguelike. The latest build includes a graphical tileset and mouse controls are planned for the final version. | ||
The emphasis is on tactical combat and the game features a stamina system used for actions like attacking, blocking and sprinting. Souls are collected by defeating enemies and can be exchanged for stat upgrades at altars placed throughout the dungeon. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed (even though blocking, dodging and the like still rely on dice rolls). | The emphasis is on tactical combat and the game features a stamina system used for actions like attacking, blocking and sprinting. Souls are collected by defeating enemies and can be exchanged for stat upgrades at altars placed throughout the dungeon. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed (even though blocking, dodging and the like still rely on dice rolls). |
Latest revision as of 19:12, 25 July 2020
Rogue's Souls | |
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Alpha Project | |
Developer | Silberspiele |
Theme | fantasy, dark fantasy |
Influences | Demon's Souls, Dark Souls, Brogue, DoomRL |
Released | 2012 |
Updated | 0.915, on June 10th, 2013 |
Licensing | Freeware |
P. Language | Game Maker 8.1 |
Platforms | Windows |
Interface | Graphical tiles, ASCII, Keyboard |
Game Length | ? |
Official site of Rogue's Souls |
Rogue's Souls is a roguelike tribute to From Software's hardcore action-RPGs Demon's Souls and Dark Souls. Other inspirations include Brogue for the scope aimed at and DoomRL for the combat focus. Due to technical issues with porting the game to a newer engine, it has been on hiatus since 2014.
Concepts
Rogue's Souls is intended to be an accessible roguelike. The latest build includes a graphical tileset and mouse controls are planned for the final version.
The emphasis is on tactical combat and the game features a stamina system used for actions like attacking, blocking and sprinting. Souls are collected by defeating enemies and can be exchanged for stat upgrades at altars placed throughout the dungeon. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed (even though blocking, dodging and the like still rely on dice rolls).